Replay
  • UndeadLucifer
    1. Crypt Lord, level 6
    2. Death Knight, level 4
    3. Lich, level 4
  • UndeadPink
    1. Lich, level 5
    2. Death Knight, level 4
    3. Dark Ranger, level 4
vs
Game length
00:28:35
Patch
2.00
Downloads
31
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
May 10, 2026 by kover2177
Game breakdown

Lucifer (Lucifer#1978)

323 APM

Heroes

  • Crypt LordLevel 6
    1. Carrion Beetles level 2
    2. Impale level 3
    3. Locust Swarm level 1
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2

Units

  • Acolyte22
  • Ghoul17
  • Gargoyle16
  • Obsidian Statue10
  • Frost Wyrm2

Buildings

  • Ziggurat9
  • Tomb of Relics4
  • Spirit Tower4
  • Nerubian Tower3
  • Haunted Gold Mine3
  • Altar of Darkness2
  • Crypt2
  • Boneyard2
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Destroyer Form
  • Creature AttackLevel 2
  • Stone Form

Items

  • Potion of Mana6
  • Scroll of Town Portal5
  • Scroll of Healing4
  • Rod of Necromancy2
  • Potion of Lesser Invulnerability2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Claws of Attack +61
  • Potion of Healing1

Control groups

Group 12456
Set 270 73 4 4 2
Used 1158 786 459 367 409
Actions by type
Right clicks
3105
Selections
1386
Control group selections
3179
Control groups set
353
Build and train orders
239
Abilities
118
Basic commands
717
Item uses
22
Subgroup switches
0
Units removed from queue
0
Escape presses
18

Pink (Pink#9055)

307 APM

Heroes

  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Dark RangerLevel 4
    1. Black Arrow level 2
    2. Silence level 2

Units

  • Crypt Fiend26
  • Acolyte17
  • Ghoul17
  • Obsidian Statue8

Buildings

  • Ziggurat9
  • Crypt2
  • Nerubian Tower2
  • Spirit Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Necropolis1
  • Haunted Gold Mine1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • WebLevel 2
  • Creature Attack
  • Creature Carapace

Items

  • Scroll of Town Portal5
  • Rod of Necromancy3
  • Potion of Healing3
  • Potion of Lesser Invulnerability2
  • Potion of Mana2
  • Boots of Speed1
  • Circlet of Nobility1
  • Orb of Corruption1
  • Scroll of Healing1

Control groups

Group 12345
Set 177 21 5 5 10
Used 1178 781 706 229 234
Actions by type
Right clicks
2877
Selections
1627
Control group selections
3128
Control groups set
218
Build and train orders
275
Abilities
142
Basic commands
403
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

Undead
20,295

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,074 7:08 10,148 14:17 15,221 21:26 20,295 28:35
Army7,610
Economy2,550
Production1,200
Technology1,675
Support7,260
UndeadData incomplete
19,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,074 7:08 10,148 14:17 15,221 21:26 20,295 28:35
Army9,230
Economy1,725
Production720
Technology1,410
Support6,195

Partial spend: actions with unknown prices are excluded.

28:35 / 28:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays