Replay
  • UndeadLucifer
    1. Crypt Lord, level 4
    2. Death Knight, level 4
    3. Lich, level 3
  • UndeadPink
    1. Lich, level 5
    2. Death Knight, level 3
    3. Dark Ranger, level 4
vs
Game length
00:17:50
Patch
2.00
Downloads
30
Springtime 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
May 10, 2026 by kover2177
Game breakdown

Lucifer (Lucifer#1978)

312 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1

Units

  • Ghoul21
  • Obsidian Statue10
  • Acolyte8
  • Crypt Fiend4

Buildings

  • Ziggurat6
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Temple of the Damned1
  • Haunted Gold Mine1

Upgrades

  • Destroyer Form
  • Ghoul Frenzy
  • Burrow
  • Creature AttackLevel 2
  • Web

Items

  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Circlet of Nobility1
  • Orb of Corruption1
  • Potion of Mana1
  • Scroll of Healing1

Control groups

Group 123456
Set 142 36 10 2 5 1
Used 641 320 26 311 252 229
Actions by type
Right clicks
2174
Selections
796
Control group selections
1779
Control groups set
196
Build and train orders
128
Abilities
87
Basic commands
323
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Pink (Pink#9055)

315 APM

Heroes

  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Dark RangerLevel 4
    1. Black Arrow level 2
    2. Silence level 2

Units

  • Ghoul14
  • Crypt Fiend10
  • Obsidian Statue8
  • Acolyte6

Buildings

  • Ziggurat6
  • Crypt3
  • Nerubian Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Sacrificial Pit1
  • Haunted Gold Mine1

Upgrades

  • Destroyer Form
  • Ghoul Frenzy
  • Web
  • Creature AttackLevel 2
  • Creature Carapace

Items

  • Potion of Healing3
  • Rod of Necromancy2
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Orb of Corruption1
  • Scroll of Healing1
  • Sacrificial Skull1

Control groups

Group 123456
Set 124 16 3 5 6 1
Used 825 467 557 167 190 6
Actions by type
Right clicks
1702
Selections
929
Control group selections
2212
Control groups set
155
Build and train orders
159
Abilities
96
Basic commands
297
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Undead
12,045

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,148 4:27 6,295 8:55 9,443 13:22 12,590 17:50
Army5,380
Economy825
Production875
Technology1,095
Support3,870
Undead
12,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,148 4:27 6,295 8:55 9,443 13:22 12,590 17:50
Army5,430
Economy675
Production995
Technology1,120
Support4,370
17:50 / 17:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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