Replay
  • HumanScimitar
    1. Archmage, level 4
    2. Mountain King, level 3
  • UndeadKaukes
    1. Dark Ranger, level 2
    2. Pit Lord, level 1
    3. Death Knight, level 1
vs
Game length
00:13:13
Patch
2.00
Downloads
24
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 10, 2026 by Stowka
Game breakdown

Scimitar (sCiMiTar#22984)

228 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant8
  • Rifleman7
  • Footman3
  • Priest3

Buildings

  • Farm6
  • Altar of Kings2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Scout Tower1
  • Arcane Sanctum1
  • Castle1
  • Lumber Mill1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest TrainingLevel 2

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1235690
Set 32 5 2 1 1 1 3
Used 449 225 6 206 8 149 91
Actions by type
Right clicks
939
Selections
336
Control group selections
1134
Control groups set
45
Build and train orders
87
Abilities
29
Basic commands
221
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Kaukes (Kaukes#2222)

105 APM

Heroes

  • Dark RangerLevel 2
    1. Life Drain level 1
    2. Black Arrow level 1
  • Pit LordLevel 1
    1. Cleaving Attack level 1
  • Death KnightLevel 1
    1. Death Coil level 1

Units

  • Ghoul12
  • Acolyte3
  • Frost Wyrm3

Buildings

  • Ziggurat5
  • Nerubian Tower2
  • Boneyard2
  • Crypt1
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Tomb of Relics1
  • Spirit Tower1

Upgrades

  • Ghoul Frenzy

Items

  • Boots of Speed1
  • Rod of Necromancy1
  • Potion of Healing1

Control groups

Group 1
Set 5
Used 39
Actions by type
Right clicks
817
Selections
254
Control group selections
39
Control groups set
5
Build and train orders
55
Abilities
30
Basic commands
57
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
6,455

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,614 3:18 3,228 6:36 4,841 9:54 6,455 13:13
Army2,245
Economy600
Production670
Technology715
Support2,225
Undead
6,235

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,614 3:18 3,228 6:36 4,841 9:54 6,455 13:13
Army2,595
Economy225
Production680
Technology1,090
Support1,645
13:13 / 13:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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