Replay
  • HumanTrof
    1. Archmage, level 5
    2. Mountain King, level 3
  • HumanSharky
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:18:29
Patch
2.00
Downloads
30
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 10, 2026 by Stowka
Game breakdown

Trof (Trof#21166)

217 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant18
  • Footman11
  • Spell Breaker11
  • Priest8

Buildings

  • Farm10
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Priest TrainingLevel 2
  • Swords

Control groups

Group 126789
Set 64 22 2 1 1 2
Used 620 310 145 41 39 20
Actions by type
Right clicks
1069
Selections
773
Control group selections
1175
Control groups set
92
Build and train orders
106
Abilities
100
Basic commands
465
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Sharky (Yawsfan#2165)

234 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant20
  • Spell Breaker11
  • Footman9
  • Priest8

Buildings

  • Farm10
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords

Items

  • Scroll of Town Portal1
  • Scroll of Regeneration1
  • Scroll of Healing1

Control groups

Group 12345
Set 71 14 11 2 6
Used 382 243 116 69 232
Actions by type
Right clicks
1332
Selections
867
Control group selections
1042
Control groups set
104
Build and train orders
135
Abilities
85
Basic commands
515
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
8,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,388 4:37 4,775 9:14 7,163 13:51 9,550 18:29
Army4,930
Economy1,350
Production640
Technology390
Support1,400
Human
9,550

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,388 4:37 4,775 9:14 7,163 13:51 9,550 18:29
Army4,660
Economy1,885
Production640
Technology390
Support1,975
18:29 / 18:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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