Replay
  • UndeadHazy
    1. Crypt Lord, level 5
    2. Death Knight, level 2
    3. Lich, level 3
  • UndeadUgly
    1. Death Knight, level 5
    2. Lich, level 5
    3. Dark Ranger, level 4
vs
Game length
00:21:00
Patch
2.00
Downloads
28
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
May 10, 2026 by kover2177
Game breakdown

Hazy (风风扑风#94)

238 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1

Units

  • Ghoul16
  • Acolyte13
  • Crypt Fiend12
  • Obsidian Statue8

Buildings

  • Ziggurat6
  • Crypt5
  • Nerubian Tower3
  • Spirit Tower3
  • Altar of Darkness2
  • Tomb of Relics2
  • Slaughterhouse2
  • Graveyard1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Necropolis1
  • Black Citadel1

Upgrades

  • Unholy Armor
  • Web
  • Creature AttackLevel 3
  • Ghoul Frenzy
  • Destroyer Form
  • Burrow

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1
  • Scroll of Healing1
  • Potion of Mana1

Control groups

Group 123456
Set 47 16 10 5 1 2
Used 416 40 246 198 123 177
Actions by type
Right clicks
1773
Selections
1181
Control group selections
1200
Control groups set
81
Build and train orders
202
Abilities
92
Basic commands
362
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Ugly (房石阳明#56)

294 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Dark RangerLevel 4
    1. Black Arrow level 2
    2. Silence level 2

Units

  • Ghoul12
  • Obsidian Statue10
  • Crypt Fiend8
  • Gargoyle8
  • Acolyte6

Buildings

  • Ziggurat6
  • Crypt4
  • Altar of Darkness2
  • Tomb of Relics2
  • Spirit Tower2
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Creature AttackLevel 2
  • WebLevel 2

Items

  • Rod of Necromancy2
  • Potion of Lesser Invulnerability2
  • Orb of Corruption1
  • Scroll of Healing1
  • Claws of Attack +61
  • Mantle of Intelligence +31
  • Gloves of Haste1
  • Potion of Mana1

Control groups

Group 1234
Set 223 17 7 41
Used 1183 393 770 121
Actions by type
Right clicks
1962
Selections
931
Control group selections
2467
Control groups set
288
Build and train orders
303
Abilities
84
Basic commands
51
Item uses
12
Subgroup switches
0
Units removed from queue
1
Escape presses
9

Timeline

Undead
14,420

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,605 5:15 7,210 10:30 10,815 15:45 14,420 21:00
Army6,100
Economy1,425
Production1,640
Technology1,730
Support3,525
UndeadData incomplete
13,070

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,605 5:15 7,210 10:30 10,815 15:45 14,420 21:00
Army6,560
Economy450
Production1,300
Technology1,310
Support3,450

Partial spend: actions with unknown prices are excluded.

21:00 / 21:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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