Replay
  • HumanSaysO
    1. Archmage, level 4
    2. Mountain King, level 5
  • HumanE8Orc
    1. Mountain King, level 5
    2. Archmage, level 6
    3. Paladin, level 4
vs
Game length
00:20:18
Patch
2.00
Downloads
29
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 9, 2026 by kover2177
Game breakdown

SaysO (SaysO#1534)

258 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2

Units

  • Spell Breaker26
  • Peasant18
  • Sorceress12
  • Priest10
  • Footman5
  • Mud Golem2

Buildings

  • Farm8
  • Arcane Tower4
  • Keep2
  • Arcane Sanctum2
  • Town Hall2
  • Scout Tower2
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Lumber HarvestingLevel 5
  • PlatingLevel 4
  • SwordsLevel 2
  • Priest TrainingLevel 2
  • Sorceress TrainingLevel 2

Items

  • Potion of Lesser Invulnerability5
  • Scroll of Healing2
  • Staff of Teleportation1
  • Scroll of Regeneration1

Control groups

Group 1235
Set 71 10 8 3
Used 491 409 26 80
Group 6780
Set 5 2 2 3
Used 94 68 5 48
Actions by type
Right clicks
1816
Selections
964
Control group selections
1221
Control groups set
104
Build and train orders
283
Abilities
52
Basic commands
509
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
14

E8Orc (ChangoGuachi#1340)

278 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 3
  • PaladinLevel 4
    1. Holy Light level 2
    2. Divine Shield level 2

Units

  • Peasant11
  • Knight10
  • Priest7
  • Mortar Team6
  • Footman5
  • Forest Troll Berserker2
  • Ogre Mauler2
  • Forest Troll Shadow Priest2
  • Spell Breaker1

Buildings

  • Farm9
  • Altar of Kings2
  • Keep2
  • Arcane Vault2
  • Barracks1
  • Scout Tower1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1
  • Arcane Tower1
  • Blacksmith1
  • Workshop1

Upgrades

  • Priest Training
  • Fragmentation ShardsLevel 2

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Scroll of Healing1
  • Staff of Sanctuary1
  • Orb of Slow1

Control groups

Group 123456
Set 71 18 13 1 1 3
Used 568 336 81 597 574 320
Actions by type
Right clicks
1243
Selections
864
Control group selections
2476
Control groups set
107
Build and train orders
141
Abilities
89
Basic commands
443
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
18,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,525 5:04 9,050 10:09 13,575 15:13 18,100 20:18
Army9,765
Economy2,120
Production640
Technology1,560
Support4,015

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
12,495

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,525 5:04 9,050 10:09 13,575 15:13 18,100 20:18
Army6,845
Economy825
Production810
Technology1,080
Support2,935

Partial spend: actions with unknown prices are excluded.

20:18 / 20:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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