Replay
  • HumanE8Orc
    1. Archmage, level 5
    2. Mountain King, level 4
  • HumanBallSavage
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 1
vs
Game length
00:14:22
Patch
2.00
Downloads
31
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 9, 2026 by kover2177
Game breakdown

E8Orc (ChangoGuachi#1340)

263 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant14
  • Footman7
  • Spell Breaker6
  • Priest3
  • Goblin Zeppelin1
  • Sorceress1

Buildings

  • Farm6
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1
  • Blacksmith1
  • Town Hall1

Upgrades

  • BackpackLevel 2
  • Priest Training
  • Swords
  • Plating

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration1
  • Boots of Speed1

Control groups

Group 123456
Set 55 13 6 1 1 2
Used 368 166 68 381 388 227
Actions by type
Right clicks
789
Selections
521
Control group selections
1598
Control groups set
78
Build and train orders
105
Abilities
65
Basic commands
359
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
1

BallSavage (BallSavage#11730)

241 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant9
  • Spell Breaker8
  • Footman6
  • Priest4
  • Knight1
  • Goblin Zeppelin1

Buildings

  • Farm8
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Castle1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • Priest Training

Items

  • Scroll of Town Portal1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 101 1 5 2 1 4
Used 118 1 48 548 527 8
Actions by type
Right clicks
1033
Selections
668
Control group selections
1250
Control groups set
114
Build and train orders
99
Abilities
24
Basic commands
22
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
7,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,831 3:35 3,663 7:11 5,494 10:46 7,325 14:22
Army3,035
Economy1,435
Production820
Technology440
Support1,595

Partial spend: actions with unknown prices are excluded.

Human
7,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,831 3:35 3,663 7:11 5,494 10:46 7,325 14:22
Army3,555
Economy675
Production640
Technology640
Support1,555
14:22 / 14:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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