Replay
  • UndeadSaysO
    1. Lich, level 6
    2. Death Knight, level 4
    3. Pit Lord, level 3
  • HumanMisterWinner
    1. Archmage, level 6
    2. Mountain King, level 4
    3. Paladin, level 5
vs
Game length
00:34:36
Patch
2.00
Downloads
32
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 9, 2026 by kover2177
Game breakdown

SaysO (SaysO#1534)

179 APM

Heroes

  • LichLevel 6
    1. Frost Nova level 3
    2. Dark Ritual level 3
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Pit LordLevel 3
    1. Cleaving Attack level 1
    2. Howl of Terror level 2

Units

  • Ghoul21
  • Necromancer20
  • Crypt Fiend17
  • Acolyte16
  • Obsidian Statue6
  • Meatwagon4
  • Banshee4

Buildings

  • Ziggurat10
  • Nerubian Tower3
  • Slaughterhouse3
  • Altar of Darkness2
  • Halls of the Dead2
  • Black Citadel2
  • Temple of the Damned2
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Sacrificial Pit1
  • Haunted Gold Mine1

Upgrades

  • Necromancer TrainingLevel 4
  • WebLevel 2
  • Disease CloudLevel 2
  • Exhume CorpsesLevel 2
  • Skeletal MasteryLevel 2
  • Banshee TrainingLevel 3

Items

  • Rod of Necromancy4
  • Orb of Corruption2
  • Scroll of Town Portal2
  • Sacrificial Skull1

Control groups

Group 1234
Set 100 21 7 4
Used 263 199 97 51
Group 5670
Set 2 4 6 9
Used 234 168 135 10
Actions by type
Right clicks
2226
Selections
1414
Control group selections
1157
Control groups set
153
Build and train orders
333
Abilities
152
Basic commands
510
Item uses
5
Subgroup switches
0
Units removed from queue
2
Escape presses
10

MisterWinner (MisterWinner#21670)

171 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
    3. Mass Teleport level 1
  • Mountain KingLevel 4
    1. Thunder Clap level 2
    2. Storm Bolt level 2
  • PaladinLevel 5
    1. Holy Light level 3
    2. Divine Shield level 2

Units

  • Gryphon Rider26
  • Footman19
  • Peasant10
  • Flying Machine5
  • Knight2

Buildings

  • Farm12
  • Scout Tower3
  • Arcane Tower3
  • Gryphon Aviary2
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Workshop1

Upgrades

  • Animal War Training
  • Storm Hammers
  • SwordsLevel 3
  • ArmorLevel 4

Items

  • Staff of Sanctuary10
  • Scroll of Regeneration6
  • Scroll of Town Portal5
  • Scroll of Healing2
  • Lesser Clarity Potion1
  • Orb of Slow1
  • Tome of Retraining1

Control groups

Group 123456
Set 224 45 41 3 2 2
Used 677 315 282 168 422 78
Actions by type
Right clicks
1792
Selections
921
Control group selections
1942
Control groups set
317
Build and train orders
302
Abilities
102
Basic commands
328
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

UndeadData incomplete
20,915

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,488 8:39 10,975 17:18 16,463 25:57 21,950 34:36
Army11,815
Economy1,425
Production1,365
Technology2,015
Support4,295

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
21,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,488 8:39 10,975 17:18 16,463 25:57 21,950 34:36
Army10,835
Economy1,520
Production760
Technology1,100
Support7,735

Partial spend: actions with unknown prices are excluded.

34:36 / 34:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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