Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 2
  • HumanBallSavage
    1. Archmage, level 5
    2. Mountain King, level 2
vs
Game length
00:13:20
Patch
2.00
Downloads
39
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 9, 2026 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

213 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Peasant8
  • Footman7
  • Priest5
  • Knight5
  • Forest Troll Shadow Priest1

Buildings

  • Farm9
  • Arcane Tower6
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Castle1
  • Lumber Mill1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Priest TrainingLevel 2
  • Animal War Training

Items

  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Orb of Slow1

Control groups

Group 123456
Set 74 12 44 3 2 1
Used 264 166 140 94 253 21
Actions by type
Right clicks
780
Selections
408
Control group selections
938
Control groups set
136
Build and train orders
105
Abilities
49
Basic commands
198
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

BallSavage (BallSavage#11730)

244 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant11
  • Priest7
  • Spell Breaker6
  • Footman5
  • Forest Troll Shadow Priest1
  • Rifleman1

Buildings

  • Farm6
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Castle1
  • Blacksmith1

Upgrades

  • Priest Training

Items

  • Scroll of Regeneration2
  • Scroll of Healing1

Control groups

Group 123456
Set 92 5 9 3 1 2
Used 124 1 28 513 503 9
Actions by type
Right clicks
965
Selections
605
Control group selections
1178
Control groups set
112
Build and train orders
96
Abilities
23
Basic commands
26
Item uses
1
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Human
7,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,828 3:20 3,655 6:40 5,483 10:00 7,310 13:20
Army3,040
Economy600
Production490
Technology1,185
Support1,995
Human
6,815

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,828 3:20 3,655 6:40 5,483 10:00 7,310 13:20
Army3,310
Economy825
Production640
Technology710
Support1,330
13:20 / 13:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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