Replay
  • UndeadNeo
    1. Death Knight, level 5
    2. Lich, level 3
    3. Pit Lord, level 4
  • Night ElfBBC
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:30:16
Patch
2.00
Downloads
41
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 7, 2026 by kover2177
Game breakdown

Neo (Neo#2529)

121 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 1
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Pit LordLevel 4
    1. Howl of Terror level 2
    2. Cleaving Attack level 2

Units

  • Crypt Fiend11
  • Obsidian Statue5
  • Abomination5
  • Acolyte4
  • Banshee4
  • Ghoul2
  • Meatwagon2

Buildings

  • Ziggurat7
  • Tomb of Relics2
  • Altar of Darkness1
  • Crypt1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1
  • Sacrificial Pit1
  • Temple of the Damned1
  • Haunted Gold Mine1

Upgrades

  • CannibalizeLevel 2
  • Burrow
  • Destroyer Form
  • Disease CloudLevel 2
  • Creature AttackLevel 2
  • Banshee TrainingLevel 2
  • Web

Items

  • Rod of Necromancy3
  • Potion of Healing2
  • Dust of Appearance1
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Potion of Mana1

Control groups

Group 123456
Set 93 13 8 4 2 5
Used 306 161 77 34 36 5
Actions by type
Right clicks
1520
Selections
944
Control group selections
619
Control groups set
125
Build and train orders
193
Abilities
79
Basic commands
105
Item uses
5
Subgroup switches
0
Units removed from queue
5
Escape presses
1

BBC (峨眉峰#3254)

260 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp28
  • Dryad5
  • Druid of the Talon5
  • Druid of the Claw4
  • Mountain Giant3
  • Archer2
  • Hippogryph1

Buildings

  • Moon Well7
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of Wind2
  • Tree of Life2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Mark of the Claw
  • Reinforced Hides
  • Druid of the Talon TrainingLevel 2
  • Strength of the WildLevel 2
  • Well Spring
  • Resistant Skin
  • Hardened Skin

Items

  • Dust of Appearance3
  • Boots of Speed1
  • Staff of Teleportation1
  • Ring of Protection +31
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Staff of Preservation1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Moonstone1

Control groups

Group 1234
Set 13 22 3 6
Used 2605 2317 313 38
Actions by type
Right clicks
1234
Selections
774
Control group selections
5273
Control groups set
44
Build and train orders
144
Abilities
100
Basic commands
209
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

UndeadData incomplete
12,005

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,173 7:34 6,345 15:08 9,518 22:42 12,690 30:16
Army5,885
Economy525
Production750
Technology1,095
Support3,750

Partial spend: actions with unknown prices are excluded.

Nightelf
12,690

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,173 7:34 6,345 15:08 9,518 22:42 12,690 30:16
Army3,890
Economy2,360
Production940
Technology1,000
Support4,500
30:16 / 30:16
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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