Replay
  • Night ElfLawLiet
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
    3. Pit Lord, level 2
  • HumanInfi
    1. Dark Ranger, level 4
    2. Archmage, level 3
vs
Game length
00:23:11
Patch
2.00
Downloads
47
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
May 7, 2026 by kover2177
Game breakdown

LawLiet (EndlessNight#49)

242 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Pit LordLevel 2
    1. Rain of Fire level 1
    2. Cleaving Attack level 1

Units

  • Wisp32
  • Huntress12
  • Glaive Thrower8
  • Archer6
  • Goblin Sapper2
  • Goblin Zeppelin1

Buildings

  • Moon Well7
  • Ancient of War4
  • Ancient Protector4
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Upgrade Moon Glaive
  • Strength of the Moon
  • Vorpal Blades
  • Well Spring
  • Ultravision

Items

  • Potion of Lesser Invulnerability7
  • Scroll of Healing5
  • Potion of Healing5
  • Moonstone3
  • Lesser Clarity Potion2
  • Anti-magic Potion2
  • Orb of Venom1
  • Staff of Teleportation1

Control groups

Group 123456
Set 76 17 3 11 10 1
Used 703 473 177 136 53 5
Actions by type
Right clicks
2300
Selections
935
Control group selections
1547
Control groups set
118
Build and train orders
240
Abilities
56
Basic commands
335
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Infi (Infi#4362)

301 APM

Heroes

  • Dark RangerLevel 4
    1. Life Drain level 2
    2. Black Arrow level 2
  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Rifleman14
  • Footman13
  • Peasant11
  • Priest6
  • Sorceress4
  • Mortar Team2
  • Goblin Sapper1

Buildings

  • Farm11
  • Guard Tower4
  • Scout Tower3
  • Barracks1
  • Altar of Kings1
  • Lumber Mill1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Workshop1

Upgrades

  • DefendLevel 2
  • Masonry
  • Long Rifles
  • Priest Training
  • GunpowderLevel 2
  • ArmorLevel 2
  • Sorceress Training

Items

  • Scroll of Regeneration3
  • Scroll of Healing3
  • Lesser Clarity Potion2
  • Circlet of Nobility1
  • Dust of Appearance1

Control groups

Group 123450
Set 91 119 14 17 7 1
Used 892 723 201 290 364 0
Actions by type
Right clicks
2419
Selections
1073
Control group selections
2470
Control groups set
249
Build and train orders
193
Abilities
117
Basic commands
370
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Nightelf
15,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,938 5:47 7,875 11:35 11,813 17:23 15,750 23:11
Army5,470
Economy2,260
Production780
Technology1,000
Support6,240
HumanData incomplete
12,585

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,938 5:47 7,875 11:35 11,813 17:23 15,750 23:11
Army6,630
Economy825
Production630
Technology825
Support3,675

Partial spend: actions with unknown prices are excluded.

23:11 / 23:11
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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