Replay
  • Night ElfLawLiet
    1. Keeper of the Grove, level 5
    2. Naga Sea Witch, level 7
  • HumanInfi
    1. Archmage, level 5
    2. Mountain King, level 6
vs
Game length
00:26:22
Patch
2.00
Downloads
52
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
May 7, 2026 by kover2177
Game breakdown

LawLiet (EndlessNight#49)

225 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 3
    2. Entangling Roots level 2
  • Naga Sea WitchLevel 7
    1. Frost Arrows level 2
    2. Forked Lightning level 3
    3. Mana Shield level 2

Units

  • Wisp46
  • Druid of the Claw21
  • Archer8
  • Dryad3
  • Goblin Zeppelin1

Buildings

  • Moon Well8
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Tree of Life1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Improved Bows
  • Ultravision
  • Abolish Magic
  • Mark of the Claw
  • Strength of the Wild
  • Reinforced Hides

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Dust of Appearance1

Control groups

Group 123456
Set 109 23 4 8 7 1
Used 687 357 241 191 39 8
Actions by type
Right clicks
2369
Selections
1005
Control group selections
1523
Control groups set
152
Build and train orders
215
Abilities
226
Basic commands
355
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Infi (Infi#4362)

306 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 6
    1. Thunder Clap level 3
    2. Storm Bolt level 3

Units

  • Rifleman16
  • Peasant12
  • Priest7
  • Footman6
  • Sorceress4
  • Mortar Team2
  • Forest Troll Berserker1
  • Flying Machine1

Buildings

  • Farm11
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Arcane Vault1
  • Arcane Tower1
  • Workshop1

Upgrades

  • Priest Training
  • Long Rifles
  • GunpowderLevel 2
  • Armor
  • Sorceress Training
  • Flare

Items

  • Scroll of Healing4
  • Lesser Clarity Potion3
  • Scroll of Town Portal2
  • Staff of Teleportation2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Boots of Speed1
  • Ivory Tower1
  • Potion of Healing1
  • Potion of Mana1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 133 60 26 13 15
Used 953 789 349 325 303
Actions by type
Right clicks
2637
Selections
1357
Control group selections
2719
Control groups set
247
Build and train orders
230
Abilities
131
Basic commands
663
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Nightelf
15,075

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,769 6:35 7,538 13:11 11,306 19:46 15,075 26:22
Army7,070
Economy3,100
Production640
Technology825
Support3,440
Human
13,505

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,769 6:35 7,538 13:11 11,306 19:46 15,075 26:22
Army6,360
Economy900
Production630
Technology515
Support5,100
26:22 / 26:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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