Replay
  • Night ElfHazy
    1. Beastmaster, level 5
    2. Naga Sea Witch, level 6
  • Night ElfLawLiet
    1. Firelord, level 6
    2. Naga Sea Witch, level 5
    3. Keeper of the Grove, level 3
vs
Game length
00:22:31
Patch
2.00
Downloads
41
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
May 7, 2026 by kover2177
Game breakdown

Hazy (风风扑风#94)

188 APM

Heroes

  • BeastmasterLevel 5
    1. Summon Bear level 3
    2. Summon Quilbeast level 2
  • Naga Sea WitchLevel 6
    1. Frost Arrows level 3
    2. Forked Lightning level 3

Units

  • Wisp25
  • Druid of the Claw13
  • Archer8
  • Dryad5
  • Goblin Shredder1

Buildings

  • Tree of Life6
  • Moon Well5
  • Ancient of Wonders3
  • Ancient of Lore3
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1

Upgrades

  • Backpack
  • Strength of the Moon
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Well Spring
  • Strength of the Wild
  • Mark of the Claw
  • Abolish Magic
  • Nature's Blessing

Items

  • Lesser Clarity Potion1
  • Tome of Retraining1

Control groups

Group 123456
Set 49 8 16 5 9 1
Used 310 45 37 127 103 24
Actions by type
Right clicks
1501
Selections
1267
Control group selections
646
Control groups set
88
Build and train orders
243
Abilities
71
Basic commands
413
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
7

LawLiet (EndlessNight#49)

183 APM

Heroes

  • FirelordLevel 6
    1. Summon Lava Spawn level 3
    2. Incinerate level 1
    3. Soul Burn level 1
    4. Volcano level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3
  • Keeper of the GroveLevel 3
    1. Entangling Roots level 1
    2. Thorns Aura level 2

Units

  • Wisp43
  • Archer15
  • Druid of the Claw12
  • Goblin Zeppelin4
  • Dryad4
  • Goblin Sapper3
  • Goblin Shredder2

Buildings

  • Moon Well7
  • Tree of Life4
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient Protector1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Nature's Blessing
  • Ultravision
  • Mark of the Claw
  • Abolish MagicLevel 2
  • Strength of the Wild
  • Reinforced Hides

Items

  • Potion of Healing2
  • Staff of Preservation2
  • Orb of Venom2
  • Scroll of Healing2
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 97 4 2 29 9 1
Used 472 43 107 90 99 10
Actions by type
Right clicks
1650
Selections
864
Control group selections
821
Control groups set
142
Build and train orders
230
Abilities
142
Basic commands
296
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Nightelf
13,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,590 5:43 9,180 11:26 13,770 17:09 18,360 22:53
Army5,455
Economy3,540
Production795
Technology1,050
Support2,210
NightelfData incomplete
18,360

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,590 5:43 9,180 11:26 13,770 17:09 18,360 22:53
Army7,945
Economy3,940
Production640
Technology1,050
Support4,785

Partial spend: actions with unknown prices are excluded.

22:53 / 22:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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