Replay
  • Night ElfHazy
    1. Priestess of the Moon, level 3
    2. Naga Sea Witch, level 2
  • Night ElfLawLiet
    1. Keeper of the Grove, level 3
    2. Goblin Alchemist, level 1
vs
Game length
00:09:34
Patch
2.00
Downloads
34
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
May 7, 2026 by kover2177
Game breakdown

Hazy (风风扑风#94)

232 APM

Heroes

  • Priestess of the MoonLevel 3
    1. Trueshot Aura level 2
    2. Searing Arrows level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp20
  • Archer14

Buildings

  • Moon Well4
  • Ancient of War3
  • Ancient of Wonders3
  • Altar of Elders1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1

Upgrades

  • Improved BowsLevel 2
  • Strength of the Moon

Items

  • Staff of Teleportation1
  • Circlet of Nobility1
  • Scroll of Healing1

Control groups

Group 123456
Set 20 1 10 5 4 6
Used 129 10 51 184 181 165
Actions by type
Right clicks
668
Selections
434
Control group selections
720
Control groups set
46
Build and train orders
78
Abilities
54
Basic commands
159
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
9

LawLiet (EndlessNight#49)

210 APM

Heroes

  • Keeper of the GroveLevel 3
    1. Force of Nature level 2
    2. Entangling Roots level 1
  • Goblin AlchemistLevel 1
    1. Acid Bomb level 1

Units

  • Wisp21
  • Archer12

Buildings

  • Moon Well6
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Ancient of Wonders1

Upgrades

  • Improved Bows
  • Nature's Blessing

Items

  • Potion of Healing2
  • Lesser Clarity Potion2
  • Dust of Appearance1

Control groups

Group 12345
Set 61 14 1 9 5
Used 263 19 141 88 20
Actions by type
Right clicks
749
Selections
369
Control group selections
531
Control groups set
90
Build and train orders
75
Abilities
31
Basic commands
115
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

NightelfData incomplete
6,285

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,571 2:23 3,143 4:47 4,714 7:10 6,285 9:34
Army1,820
Economy1,540
Production630
Technology370
Support1,925

Partial spend: actions with unknown prices are excluded.

Nightelf
5,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,571 2:23 3,143 4:47 4,714 7:10 6,285 9:34
Army1,560
Economy1,600
Production330
Technology520
Support1,685
9:34 / 9:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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