Replay
  • Night ElfLawLiet
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 3
  • Night ElfMoon
    1. Demon Hunter, level 6
    2. Keeper of the Grove, level 4
vs
Game length
00:23:48
Patch
2.00
Downloads
35
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
May 6, 2026 by Stowka
Game breakdown

LawLiet (EndlessNight#49)

233 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Keeper of the GroveLevel 3
    1. Entangling Roots level 1
    2. Thorns Aura level 2

Units

  • Wisp20
  • Druid of the Claw10
  • Dryad7
  • Chimaera4
  • Archer2
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Goblin Zeppelin1

Buildings

  • Moon Well10
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Chimaera Roost1

Upgrades

  • Strength of the WildLevel 3
  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 2
  • Hardened Skin
  • Mark of the Claw
  • Well Spring
  • Corrosive Breath
  • Nature's Blessing

Items

  • Orb of Venom5
  • Circlet of Nobility1
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Staff of Preservation1
  • Scroll of Protection1

Control groups

Group 1234560
Set 76 16 6 22 4 1 1
Used 868 323 370 249 54 26 2
Actions by type
Right clicks
2015
Selections
774
Control group selections
1892
Control groups set
126
Build and train orders
151
Abilities
156
Basic commands
346
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Moon (hihihihihi#4037)

315 APM

Heroes

  • Demon HunterLevel 6
    1. Mana Burn level 3
    2. Evasion level 2
    3. Metamorphosis level 1
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp20
  • Druid of the Claw7
  • Dryad3
  • Chimaera3
  • Archer2
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Moon Well12
  • Ancient of Wonders3
  • Ancient of Lore2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Chimaera Roost1
  • Tree of Life1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2
  • Mark of the Claw
  • Corrosive Breath

Items

  • Scroll of Healing3
  • Orb of Venom2
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 134 84 287 5 2
Used 806 822 483 1 524
Group 67890
Set 4 3 4 4 4
Used 650 130 1 2 0
Actions by type
Right clicks
2120
Selections
603
Control group selections
3419
Control groups set
531
Build and train orders
151
Abilities
108
Basic commands
492
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Nightelf
15,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,766 5:57 7,533 11:54 11,299 17:51 15,065 23:48
Army5,825
Economy1,200
Production780
Technology1,225
Support6,035
Nightelf
12,595

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,766 5:57 7,533 11:54 11,299 17:51 15,065 23:48
Army3,910
Economy1,540
Production1,080
Technology900
Support5,165
23:48 / 23:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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