Replay
  • Night ElfLawLiet
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
  • Night ElfMoon
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 4
vs
Game length
00:22:45
Patch
2.00
Downloads
37
Shattered Exile
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
May 6, 2026 by Stowka
Game breakdown

LawLiet (EndlessNight#49)

236 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp28
  • Dryad8
  • Assassin5
  • Goblin Zeppelin4
  • Archer2
  • Chimaera2
  • Forest Troll High Priest1
  • Goblin Shredder1

Buildings

  • Moon Well7
  • Tree of Life7
  • Ancient of Lore2
  • Chimaera Roost2
  • Altar of Elders1
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Strength of the WildLevel 2
  • Reinforced Hides
  • Ultravision
  • Druid of the Claw Training
  • Nature's BlessingLevel 4
  • Corrosive Breath

Items

  • Staff of Teleportation2
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 93 44 3 29 4 1
Used 900 563 188 191 61 24
Actions by type
Right clicks
1886
Selections
686
Control group selections
1927
Control groups set
174
Build and train orders
126
Abilities
96
Basic commands
372
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Moon (hihihihihi#4037)

316 APM

Heroes

  • Demon HunterLevel 4
    1. Evasion level 2
    2. Mana Burn level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp16
  • Druid of the Claw9
  • Dryad8
  • Archer3
  • Goblin Sapper1

Buildings

  • Moon Well9
  • Altar of Elders3
  • Ancient of Lore2
  • Tree of Life2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient Protector1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 3
  • Mark of the Claw
  • Strength of the Moon

Items

  • Scroll of Town Portal4
  • Orb of Venom2
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Scroll of Healing1

Control groups

Group 12356
Set 403 118 91 2 3
Used 685 740 513 406 626
Group 7890
Set 4 3 3 3
Used 183 1 1 0
Actions by type
Right clicks
2103
Selections
562
Control group selections
3155
Control groups set
630
Build and train orders
134
Abilities
128
Basic commands
389
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

NightelfData incomplete
13,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,496 5:41 6,993 11:22 10,489 17:03 13,985 22:45 U
Army5,020
Economy4,060
Production920
Technology1,025
Support2,960

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
13,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,496 5:41 6,993 11:22 10,489 17:03 13,985 22:45
Army4,060
Economy1,640
Production1,000
Technology775
Support6,255

Partial spend: actions with unknown prices are excluded.

22:45 / 22:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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