Replay
  • Night ElfPaTo
    1. Demon Hunter, level 2
  • UndeadSheik
    1. Death Knight, level 2
vs
Game length
00:04:36
Patch
2.00
Downloads
46
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 6, 2026 by Stowka
Game breakdown

PaTo (PaTo#12362)

274 APM

Heroes

  • Demon HunterLevel 2
    1. Immolation level 1
    2. Mana Burn level 1

Units

  • Wisp27
  • Archer4

Buildings

  • Moon Well6
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1

Items

  • Boots of Speed1
  • Circlet of Nobility1

Control groups

Group 1234789
Set 66 25 1 74 17 2 2
Used 52 43 0 46 110 132 123
Actions by type
Right clicks
308
Selections
142
Control group selections
506
Control groups set
187
Build and train orders
57
Abilities
10
Basic commands
20
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Sheik (sheik#2417)

295 APM

Heroes

  • Death KnightLevel 2
    1. Unholy Aura level 1
    2. Death Coil level 1

Units

  • Ghoul15
  • Acolyte5

Buildings

  • Crypt4
  • Ziggurat3
  • Tomb of Relics3
  • Halls of the Dead2
  • Altar of Darkness1
  • Graveyard1

Items

  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 123456
Set 22 1 3 8 2 3
Used 210 77 166 57 14 10
Actions by type
Right clicks
487
Selections
177
Control group selections
534
Control groups set
39
Build and train orders
44
Abilities
5
Basic commands
28
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Nightelf
4,320

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,269 1:09 2,538 2:18 3,806 3:27 5,075 4:36
Army520
Economy1,620
Production330
Technology320
Support1,530
Undead
5,075

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,269 1:09 2,538 2:18 3,806 3:27 5,075 4:36
Army1,800
Economy375
Production980
Technology640
Support1,280
4:36 / 4:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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