Replay
  • OrcFoCuS
    1. Far Seer, level 5
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 2
  • OrcIce orc
    1. Far Seer, level 5
    2. Shadow Hunter, level 5
    3. Tauren Chieftain, level 3
vs
Game length
00:21:08
Patch
2.00
Downloads
41
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
May 4, 2026 by Stowka
Game breakdown

FoCuS (FoCuS#3014)

381 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 2
    2. Chain Lightning level 3
  • Shadow HunterLevel 4
    1. Healing Wave level 2
    2. Hex level 2
  • Tauren ChieftainLevel 2
    1. War Stomp level 1
    2. Endurance Aura level 1

Units

  • Troll Headhunter/Berserker20
  • Shaman15
  • Peon13
  • Troll Headhunter/Berserker6
  • Grunt1
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1

Buildings

  • Orc Burrow5
  • Altar of Storms2
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Spirit Lodge1
  • Fortress1

Upgrades

  • Shaman TrainingLevel 2
  • Berserker Upgrade
  • Ranged WeaponsLevel 2

Items

  • Lesser Clarity Potion9
  • Healing Salve5
  • Potion of Lesser Invulnerability5
  • Scroll of Healing5
  • Potion of Mana4
  • Scroll of Speed2
  • Tiny Great Hall1
  • Staff of Teleportation1
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 6 33 11 2 3 1 2
Used 1204 1000 477 6 292 401 178
Actions by type
Right clicks
2573
Selections
911
Control group selections
3558
Control groups set
58
Build and train orders
268
Abilities
158
Basic commands
433
Item uses
18
Subgroup switches
0
Units removed from queue
1
Escape presses
5

Ice orc (IceOrc#8449)

226 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 2
    2. Chain Lightning level 3
  • Shadow HunterLevel 5
    1. Hex level 2
    2. Healing Wave level 3
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1

Units

  • Troll Headhunter/Berserker17
  • Shaman14
  • Peon8
  • Troll Headhunter/Berserker8
  • Grunt1

Buildings

  • Orc Burrow5
  • Altar of Storms3
  • Voodoo Lounge2
  • Barracks1
  • War Mill1
  • Stronghold1
  • Spirit Lodge1
  • Fortress1

Upgrades

  • Shaman TrainingLevel 2
  • Berserker Upgrade
  • Reinforced Defenses
  • Berserker Strength
  • Ranged Weapons

Items

  • Lesser Clarity Potion12
  • Potion of Mana5
  • Healing Salve4
  • Scroll of Speed4
  • Scroll of Healing4
  • Potion of Lesser Invulnerability2
  • Potion of Healing2
  • Circlet of Nobility1
  • Tiny Great Hall1

Control groups

Group 12345
Set 68 1 28 2 8
Used 625 64 458 64 28
Actions by type
Right clicks
1377
Selections
1154
Control group selections
1239
Control groups set
107
Build and train orders
236
Abilities
155
Basic commands
429
Item uses
20
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Orc
15,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,790 5:17 7,580 10:34 11,370 15:51 15,160 21:08
Army6,100
Economy975
Production690
Technology715
Support6,680
Orc
13,940

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,790 5:17 7,580 10:34 11,370 15:51 15,160 21:08
Army5,395
Economy600
Production870
Technology840
Support6,235
21:08 / 21:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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