Replay
  • OrcFoCuS
    1. Blademaster, level 5
    2. Shadow Hunter, level 5
  • OrcIce orc
    1. Blademaster, level 5
    2. Shadow Hunter, level 4
vs
Game length
00:19:01
Patch
2.00
Downloads
42
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
May 4, 2026 by Stowka
Game breakdown

FoCuS (FoCuS#3014)

354 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 5
    1. Hex level 2
    2. Healing Wave level 3

Units

  • Tauren8
  • Peon7
  • Spirit Walker4
  • Grunt3

Buildings

  • Orc Burrow6
  • Tauren Totem2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • War Mill1

Upgrades

  • Spirit Walker TrainingLevel 2
  • Pulverize
  • Reinforced Defenses

Items

  • Lesser Clarity Potion7
  • Healing Salve6
  • Circlet of Nobility2
  • Dust of Appearance2
  • Scroll of Healing2
  • Scroll of Speed1
  • Orb of Lightning1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 12356
Set 2 16 3 2 2
Used 1200 878 158 400 457
Actions by type
Right clicks
2392
Selections
582
Control group selections
3093
Control groups set
25
Build and train orders
206
Abilities
65
Basic commands
300
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Ice orc (IceOrc#8449)

219 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2

Units

  • Tauren11
  • Peon7
  • Spirit Walker4
  • Grunt3

Buildings

  • Orc Burrow8
  • Altar of Storms7
  • Voodoo Lounge3
  • Tauren Totem2
  • Barracks1
  • Stronghold1
  • Fortress1
  • War Mill1

Upgrades

  • Spirit Walker TrainingLevel 2
  • Pulverize
  • Armor

Items

  • Lesser Clarity Potion9
  • Healing Salve6
  • Dust of Appearance3
  • Circlet of Nobility2
  • Scroll of Speed2
  • Potion of Mana2
  • Orb of Lightning1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 74 1 12 3 4
Used 551 41 387 108 27
Actions by type
Right clicks
1377
Selections
874
Control group selections
1114
Control groups set
94
Build and train orders
170
Abilities
95
Basic commands
329
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

OrcData incomplete
9,595

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,089 4:45 6,178 9:30 9,266 14:15 12,355 19:01
Army3,620
Economy525
Production630
Technology815
Support4,005

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
12,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,089 4:45 6,178 9:30 9,266 14:15 12,355 19:01
Army4,460
Economy525
Production1,710
Technology740
Support4,920

Partial spend: actions with unknown prices are excluded.

19:01 / 19:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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