Replay
  • Night ElfLawLiet
    1. Keeper of the Grove, level 3
    2. Goblin Alchemist, level 3
  • OrcSoin
    1. Blademaster, level 3
    2. Shadow Hunter, level 4
vs
Game length
00:10:12
Patch
2.00
Downloads
41
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
May 4, 2026 by Stowka
Game breakdown

LawLiet (EndlessNight#49)

207 APM

Heroes

  • Keeper of the GroveLevel 3
    1. Force of Nature level 2
    2. Entangling Roots level 1
  • Goblin AlchemistLevel 3
    1. Healing Spray level 1
    2. Acid Bomb level 2

Units

  • Wisp24
  • Huntress10
  • Archer1

Buildings

  • Moon Well4
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Ages1
  • Tree of Life1

Upgrades

  • SentinelLevel 2
  • Ultravision
  • Strength of the Moon
  • Improved Bows
  • Upgrade Moon Glaive
  • Moon Armor

Items

  • Scroll of Healing1

Control groups

Group 123456
Set 51 5 2 16 2 2
Used 284 5 186 216 5 1
Actions by type
Right clicks
745
Selections
280
Control group selections
697
Control groups set
78
Build and train orders
67
Abilities
36
Basic commands
147
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Soin (Test#6032)

313 APM

Heroes

  • BlademasterLevel 3
    1. Wind Walk level 2
    2. Critical Strike level 1
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2

Units

  • Peon10
  • Kodo Beast5
  • Shaman4
  • Grunt2

Buildings

  • Orc Burrow5
  • Altar of Storms2
  • Voodoo Lounge2
  • Barracks1
  • Stronghold1
  • War Mill1
  • Spirit Lodge1
  • Beastiary1
  • Great Hall1
  • Fortress1

Upgrades

  • Berserker Strength
  • EnsnareLevel 2
  • Shaman Training

Items

  • Healing Salve7
  • Scroll of Speed2
  • Circlet of Nobility1
  • Claws of Attack +61

Control groups

Group 1246789
Set 39 26 3 1 4 1 2
Used 367 309 34 185 157 78 26
Actions by type
Right clicks
1041
Selections
533
Control group selections
1156
Control groups set
76
Build and train orders
135
Abilities
67
Basic commands
133
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
6,455

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,859 2:33 3,718 5:06 5,576 7:39 7,435 10:12
Army2,080
Economy1,780
Production480
Technology570
Support1,545

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
7,435

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,859 2:33 3,718 5:06 5,576 7:39 7,435 10:12
Army2,195
Economy1,135
Production835
Technology740
Support2,530

Partial spend: actions with unknown prices are excluded.

10:12 / 10:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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