Replay
  • HumanChaemiko
    1. Archmage, level 5
    2. Mountain King, level 4
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:14:04
Patch
2.00
Downloads
38
Moon Strand 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 3, 2026 by Stowka
Game breakdown

Chaemiko (ZizonHuman#3182)

302 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Footman15
  • Peasant14
  • Spell Breaker6
  • Priest4
  • Dark Troll Shadow Priest2

Buildings

  • Farm9
  • Arcane Tower3
  • Scout Tower2
  • Arcane Sanctum2
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1

Upgrades

  • Priest TrainingLevel 2
  • Swords
  • Plating

Items

  • Boots of Speed1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Ivory Tower1

Control groups

Group 12345
Set 78 106 31 80 86
Used 474 639 51 96 104
Actions by type
Right clicks
1019
Selections
575
Control group selections
1364
Control groups set
381
Build and train orders
169
Abilities
86
Basic commands
368
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

HawK (HawK#2797)

275 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant10
  • Footman7
  • Priest6
  • Spell Breaker6

Buildings

  • Farm8
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Lumber Mill1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords

Items

  • Scroll of Regeneration3
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 111 26 15 15
Used 633 354 236 179
Group 5678
Set 1 2 6 1
Used 114 4 20 17
Actions by type
Right clicks
890
Selections
686
Control group selections
1557
Control groups set
177
Build and train orders
90
Abilities
38
Basic commands
162
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
8,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,155 3:31 4,310 7:02 6,465 10:33 8,620 14:04 U U
Army4,205
Economy1,050
Production640
Technology530
Support2,195
Human
7,490

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,155 3:31 4,310 7:02 6,465 10:33 8,620 14:04
Army3,045
Economy1,135
Production640
Technology390
Support2,280
14:04 / 14:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays