Replay
  • HumanChaemiko
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 4
vs
Game length
00:15:58
Patch
2.00
Downloads
42
Fading Autumn 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 3, 2026 by Stowka
Game breakdown

Chaemiko (ZizonHuman#3182)

287 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant20
  • Footman13
  • Spell Breaker8
  • Priest7

Buildings

  • Farm9
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • Plating

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Circlet of Nobility1
  • Ivory Tower1

Control groups

Group 12345
Set 84 161 29 49 83
Used 425 642 36 64 97
Actions by type
Right clicks
1234
Selections
677
Control group selections
1264
Control groups set
406
Build and train orders
229
Abilities
75
Basic commands
399
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
2

HawK (HawK#2797)

291 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant11
  • Spell Breaker9
  • Footman7
  • Priest6

Buildings

  • Farm9
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Lumber Harvesting
  • Priest Training
  • Swords
  • PlatingLevel 2

Items

  • Boots of Speed1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1234
Set 112 19 10 15
Used 677 466 201 199
Group 5678
Set 1 5 7 1
Used 128 12 16 24
Actions by type
Right clicks
1201
Selections
870
Control group selections
1723
Control groups set
170
Build and train orders
95
Abilities
50
Basic commands
249
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
9,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,496 3:59 4,993 7:59 7,489 11:58 9,985 15:58
Army4,420
Economy1,885
Production640
Technology460
Support2,580
Human
8,645

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,496 3:59 4,993 7:59 7,489 11:58 9,985 15:58
Army3,690
Economy1,210
Production820
Technology390
Support2,535
15:58 / 15:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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