Replay
  • Night ElfSoYma
    1. Demon Hunter, level 2
  • HumanHawK
    1. Mountain King, level 3
vs
Game length
00:10:06
Patch
2.00
Downloads
32
Sunhoof Mesa 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 3, 2026 by Stowka
Game breakdown

SoYma (SoYma#2943)

261 APM

Heroes

  • Demon HunterLevel 2
    1. Immolation level 1
    2. Evasion level 1

Units

  • Wisp24
  • Huntress11
  • Archer1
  • Glaive Thrower1

Buildings

  • Ancient Protector8
  • Moon Well3
  • Altar of Elders2
  • Ancient of War2
  • Hunter's Hall1

Items

  • Staff of Teleportation1

Control groups

Group 1234
Set 37 5 2 6
Used 483 176 458 38
Actions by type
Right clicks
799
Selections
258
Control group selections
1155
Control groups set
50
Build and train orders
77
Abilities
17
Basic commands
12
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
6

HawK (HawK#2797)

255 APM

Heroes

  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant26
  • Footman10

Buildings

  • Scout Tower5
  • Farm3
  • Guard Tower3
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Masonry

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration3
  • Dust of Appearance2
  • Boots of Speed1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 1234
Set 67 12 11 18
Used 217 47 165 150
Group 5678
Set 3 1 9 2
Used 139 1 11 22
Actions by type
Right clicks
772
Selections
475
Control group selections
752
Control groups set
123
Build and train orders
90
Abilities
16
Basic commands
99
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Nightelf
6,565

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,780 2:31 3,560 5:03 5,340 7:34 7,120 10:06
Army2,485
Economy1,440
Production660
Technology0
Support1,980
Human
7,120

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,780 2:31 3,560 5:03 5,340 7:34 7,120 10:06
Army1,350
Economy2,335
Production480
Technology670
Support2,285
10:06 / 10:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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