Replay
  • UndeadSheik
    1. Death Knight, level 4
    2. Lich, level 2
    3. Dreadlord, level 1
  • OrcHitman
    1. Blademaster, level 5
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 3
vs
Game length
00:15:16
Patch
2.00
Downloads
46
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 3, 2026 by kover2177
Game breakdown

Sheik (sheik#2417)

301 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1
  • DreadlordLevel 1
    1. Sleep level 1

Units

  • Ghoul13
  • Acolyte8
  • Gargoyle6
  • Obsidian Statue6
  • Goblin Sapper1

Buildings

  • Crypt5
  • Ziggurat5
  • Altar of Darkness3
  • Nerubian Tower3
  • Halls of the Dead2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Necropolis1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Destroyer Form
  • Ghoul Frenzy
  • Creature Carapace

Items

  • Rod of Necromancy5
  • Dust of Appearance4
  • Potion of Mana3
  • Circlet of Nobility2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Wand of Negation1

Control groups

Group 123456
Set 103 12 10 22 5 6
Used 660 114 398 97 74 28
Actions by type
Right clicks
1670
Selections
804
Control group selections
1371
Control groups set
158
Build and train orders
137
Abilities
59
Basic commands
96
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Hitman (Ethereal#1992)

215 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2
  • Tauren ChieftainLevel 3
    1. Endurance Aura level 1
    2. War Stomp level 2

Units

  • Peon14
  • Troll Batrider9
  • Spirit Walker3
  • Grunt2
  • Tauren2
  • Goblin Shredder1
  • Kodo Beast1

Buildings

  • Orc Burrow8
  • Voodoo Lounge2
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • War Mill1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Spirit Walker TrainingLevel 5
  • Reinforced Defenses
  • PulverizeLevel 2
  • War Drums Damage Increase

Items

  • Lesser Clarity Potion5
  • Potion of Mana5
  • Healing Salve3
  • Scroll of Speed2
  • Circlet of Nobility2
  • Orb of Lightning2
  • Tiny Great Hall1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1

Control groups

Group 123456
Set 14 3 2 11 1 1
Used 186 24 450 360 1 0
Actions by type
Right clicks
843
Selections
586
Control group selections
1021
Control groups set
32
Build and train orders
258
Abilities
60
Basic commands
239
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Undead
11,915

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,979 3:49 5,958 7:38 8,936 11:27 11,915 15:16
Army4,025
Economy1,050
Production1,680
Technology1,440
Support3,720
OrcData incomplete
11,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,979 3:49 5,958 7:38 8,936 11:27 11,915 15:16
Army3,615
Economy1,050
Production785
Technology915
Support4,785

Partial spend: actions with unknown prices are excluded.

15:16 / 15:16
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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