Replay
  • UndeadHazy
    1. Death Knight, level 5
    2. Lich, level 4
    3. Dark Ranger, level 3
  • OrcHitman
    1. Blademaster, level 4
    2. Shadow Hunter, level 3
    3. Tauren Chieftain, level 4
vs
Game length
00:21:13
Patch
2.00
Downloads
68
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 3, 2026 by kover2177
Game breakdown

Hazy (hazy123123#3311)

263 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 2
  • Dark RangerLevel 3
    1. Silence level 2
    2. Black Arrow level 1

Units

  • Obsidian Statue12
  • Ghoul9
  • Crypt Fiend8
  • Acolyte3
  • Gargoyle1

Buildings

  • Ziggurat6
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Web
  • Ghoul Frenzy
  • Destroyer Form
  • Creature Attack

Items

  • Potion of Lesser Invulnerability3
  • Rod of Necromancy2
  • Dust of Appearance2
  • Scroll of Healing2
  • Scroll of Town Portal2
  • Potion of Mana2
  • Wand of Negation1
  • Orb of Corruption1
  • Potion of Healing1

Control groups

Group 123456
Set 46 9 15 2 1 1
Used 496 29 396 139 127 121
Actions by type
Right clicks
1984
Selections
1145
Control group selections
1308
Control groups set
74
Build and train orders
319
Abilities
113
Basic commands
363
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Hitman (Ethereal#1992)

221 APM

Heroes

  • BlademasterLevel 4
    1. Wind Walk level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2
  • Tauren ChieftainLevel 4
    1. War Stomp level 2
    2. Endurance Aura level 2

Units

  • Troll Batrider19
  • Peon10
  • Tauren6
  • Spirit Walker3
  • Kodo Beast2

Buildings

  • Orc Burrow6
  • Voodoo Lounge3
  • Altar of Storms1
  • Stronghold1
  • War Mill1
  • Fortress1
  • Tauren Totem1
  • Beastiary1

Upgrades

  • Pillage
  • Spirit Walker TrainingLevel 4
  • Pulverize
  • War Drums Damage IncreaseLevel 2
  • Reinforced DefensesLevel 2

Items

  • Lesser Clarity Potion13
  • Healing Salve7
  • Circlet of Nobility7
  • Scroll of Speed4
  • Potion of Mana4
  • Potion of Healing2
  • Potion of Lesser Invulnerability1
  • Orb of Lightning1
  • Scroll of Healing1
  • Dust of Appearance1
  • Boots of Speed1
  • Tiny Great Hall1

Control groups

Group 1234
Set 47 9 2 11
Used 274 25 706 493
Actions by type
Right clicks
1397
Selections
819
Control group selections
1498
Control groups set
69
Build and train orders
281
Abilities
95
Basic commands
293
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Undead
11,560

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,821 5:18 7,643 10:36 11,464 15:54 15,285 21:13
Army5,375
Economy225
Production520
Technology1,020
Support4,420
OrcData incomplete
15,285

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,821 5:18 7,643 10:36 11,464 15:54 15,285 21:13
Army5,815
Economy750
Production460
Technology990
Support7,270

Partial spend: actions with unknown prices are excluded.

21:13 / 21:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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