Replay
  • HumanInspired
    1. Archmage, level 5
    2. Mountain King, level 3
  • HumanDeathnote
    1. Archmage, level 6
    2. Mountain King, level 4
vs
Game length
00:16:47
Patch
2.00
Downloads
35
The Two Rivers LV
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 2, 2026 by Stowka
Game breakdown

Inspired (Inspired#21581)

298 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant16
  • Spell Breaker11
  • Footman7
  • Priest7

Buildings

  • Farm9
  • Scout Tower5
  • Altar of Kings4
  • Arcane Tower3
  • Barracks2
  • Keep2
  • Arcane Sanctum2
  • Arcane Vault2
  • Town Hall2
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Priest Training
  • SwordsLevel 3
  • Plating

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration1
  • Potion of Mana1

Control groups

Group 1234567
Set 42 18 9 3 3 1 2
Used 551 356 128 250 210 321 0
Actions by type
Right clicks
1302
Selections
1003
Control group selections
1816
Control groups set
78
Build and train orders
173
Abilities
44
Basic commands
500
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Deathnote (Odinnsdagr#2292)

302 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 1
    2. Blizzard level 3
    3. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant15
  • Spell Breaker12
  • Footman7
  • Priest7

Buildings

  • Farm13
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1
  • Castle1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • PlatingLevel 2

Items

  • Scroll of Healing3
  • Potion of Lesser Invulnerability2
  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Tome of Retraining1

Control groups

Group 123456
Set 89 10 26 37 19 7
Used 1101 21 649 506 57 121
Actions by type
Right clicks
1120
Selections
838
Control group selections
2455
Control groups set
188
Build and train orders
107
Abilities
78
Basic commands
207
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
10,945

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,774 4:11 5,548 8:23 8,321 12:35 11,095 16:47
Army4,255
Economy1,970
Production1,340
Technology850
Support2,530
Human
11,095

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,774 4:11 5,548 8:23 8,321 12:35 11,095 16:47
Army4,470
Economy1,510
Production640
Technology780
Support3,695
16:47 / 16:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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