Replay
  • HumanGeneCoder
    1. Archmage, level 4
    2. Mountain King, level 2
  • Night ElfTikknee
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
vs
Game length
00:13:23
Patch
2.00
Downloads
26
Sunhoof Mesa 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 2, 2026 by kover2177
Game breakdown

GeneCoder (Gunnar#1165)

132 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Thunder Clap level 1

Units

  • Peasant13
  • Footman6
  • Priest4
  • Spell Breaker2
  • Goblin Shredder1
  • Sorceress1
  • Harpy Windwitch1
  • Knight1

Buildings

  • Farm10
  • Scout Tower4
  • Arcane Sanctum3
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Town Hall1
  • Guard Tower1
  • Gryphon Aviary1

Upgrades

  • Lumber Harvesting
  • Priest Training

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 18 6 2 3 1 1
Used 98 55 4 51 10 13
Actions by type
Right clicks
806
Selections
342
Control group selections
231
Control groups set
31
Build and train orders
72
Abilities
9
Basic commands
95
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Tikknee (tikknee#3238)

152 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 3
    2. Mana Burn level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 1
    2. Forked Lightning level 3

Units

  • Wisp22
  • Druid of the Claw5
  • Archer4
  • Dryad3

Buildings

  • Moon Well5
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Mark of the Claw
  • Strength of the WildLevel 2

Items

  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 123457
Set 16 8 2 4 2 1
Used 258 126 19 28 16 8
Actions by type
Right clicks
909
Selections
305
Control group selections
455
Control groups set
33
Build and train orders
100
Abilities
42
Basic commands
27
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
7,865

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,004 3:20 4,008 6:41 6,011 10:02 8,015 13:23 U
Army2,795
Economy1,360
Production930
Technology850
Support1,930
Nightelf
8,015

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,004 3:20 4,008 6:41 6,011 10:02 8,015 13:23
Army2,230
Economy1,320
Production820
Technology1,095
Support2,550
13:23 / 13:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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