Replay
  • OrcDanGer
    1. Far Seer, level 1
vs
Game length
00:05:48
Patch
2.00
Downloads
28
Marauder Ridge 1.6
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 2, 2026 by kover2177
Game breakdown

DanGer (DanGer#2365)

262 APM

Heroes

  • Far SeerLevel 1
    1. Feral Spirit level 1

Units

  • Peon10
  • Troll Headhunter/Berserker6

Buildings

  • Orc Burrow3
  • War Mill3
  • Barracks2
  • Altar of Storms1
  • Voodoo Lounge1

Control groups

Group 1467
Set 18 3 1 2
Used 106 146 232 217
Actions by type
Right clicks
277
Selections
193
Control group selections
701
Control groups set
24
Build and train orders
34
Abilities
2
Basic commands
39
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

SilentYoda (SilentYoda#1888)

73 APM

Heroes

  • BlademasterLevel 1
    1. Wind Walk level 1

Units

  • Peon8

Buildings

  • Orc Burrow2
  • Watch Tower2
  • Altar of Storms1
  • Voodoo Lounge1
  • War Mill1

Upgrades

  • PillageLevel 2

Items

  • Healing Salve2
  • Lesser Clarity Potion1
  • Scroll of Speed1

Control groups

Group 356
Set 2 1 1
Used 16 0 2
Actions by type
Right clicks
144
Selections
122
Control group selections
18
Control groups set
4
Build and train orders
44
Abilities
3
Basic commands
1
Item uses
1
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Timeline

Orc
3,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 831 1:27 1,663 2:54 2,494 4:21 3,325 5:48
Army810
Economy750
Production540
Technology0
Support1,225
OrcData incomplete
2,070

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 831 1:27 1,663 2:54 2,494 4:21 3,325 5:48
Army0
Economy600
Production180
Technology75
Support1,215

Partial spend: actions with unknown prices are excluded.

5:48 / 5:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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