Replay
  • HumanGeneCoder
    1. Archmage, level 7
    2. Mountain King, level 6
    3. Paladin, level 4
  • UndeadStarscream
    1. Crypt Lord, level 6
    2. Death Knight, level 4
vs
Game length
00:22:30
Patch
2.00
Downloads
33
Marauder Ridge 1.6
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 2, 2026 by kover2177
Game breakdown

GeneCoder (Gunnar#1165)

134 APM

Heroes

  • ArchmageLevel 7
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
    3. Blizzard level 3
  • Mountain KingLevel 6
    1. Storm Bolt level 1
    2. Thunder Clap level 3
    3. Bash level 1
    4. Avatar level 1
  • PaladinLevel 4
    1. Holy Light level 2
    2. Divine Shield level 1
    3. Devotion Aura level 1

Units

  • Peasant23
  • Priest14
  • Footman11
  • Gryphon Rider10
  • Knight4
  • Goblin Shredder1

Buildings

  • Scout Tower14
  • Farm10
  • Arcane Tower8
  • Barracks2
  • Blacksmith2
  • Arcane Sanctum2
  • Gryphon Aviary2
  • Altar of Kings1
  • Keep1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Guard Tower1

Upgrades

  • Lumber Harvesting
  • DefendLevel 2
  • Masonry
  • Priest TrainingLevel 2
  • Swords
  • Storm Hammers

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 23 11 14 5 3 2
Used 132 61 49 76 11 4
Actions by type
Right clicks
1407
Selections
599
Control group selections
333
Control groups set
58
Build and train orders
158
Abilities
104
Basic commands
151
Item uses
3
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Starscream (StarScream#11331)

78 APM

Heroes

  • Crypt LordLevel 6
    1. Carrion Beetles level 2
    2. Impale level 3
    3. Locust Swarm level 1
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2

Units

  • Ghoul13
  • Crypt Fiend12
  • Acolyte10
  • Necromancer10
  • Meatwagon8
  • Obsidian Statue3
  • Banshee3
  • Goblin Shredder1

Buildings

  • Ziggurat8
  • Tomb of Relics3
  • Halls of the Dead3
  • Spirit Tower3
  • Crypt2
  • Haunted Gold Mine2
  • Temple of the Damned2
  • Altar of Darkness1
  • Nerubian Tower1
  • Graveyard1
  • Necropolis1
  • Slaughterhouse1

Upgrades

  • Skeletal Mastery
  • Exhume CorpsesLevel 2
  • Necromancer Training
  • Web
  • Banshee Training

Items

  • Potion of Healing3
  • Potion of Mana2
  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 123456
Set 11 5 5 4 1 1
Used 28 41 21 34 16 12
Actions by type
Right clicks
771
Selections
442
Control group selections
152
Control groups set
27
Build and train orders
148
Abilities
21
Basic commands
69
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

HumanData incomplete
15,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,025 5:37 8,050 11:15 12,075 16:52 16,100 22:30
Army7,530
Economy2,110
Production1,080
Technology1,545
Support3,090

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
16,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,025 5:37 8,050 11:15 12,075 16:52 16,100 22:30
Army8,870
Economy1,425
Production1,030
Technology1,820
Support2,955

Partial spend: actions with unknown prices are excluded.

22:30 / 22:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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