Replay
  • UndeadBiko
    1. Death Knight, level 5
    2. Lich, level 5
    3. Dark Ranger, level 4
  • OrcLadziuk
    1. Blademaster, level 4
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 4
vs
Game length
00:27:13
Patch
2.00
Downloads
157
Last Refuge 1.5
Download map
Highlight
Silver highlight
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 29, 2026 by Stowka
Game breakdown

Biko (Cucaracha#21207)

314 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 2
  • Dark RangerLevel 4
    1. Silence level 2
    2. Black Arrow level 2

Units

  • Ghoul20
  • Obsidian Statue9
  • Acolyte4
  • Forest Troll Berserker1

Buildings

  • Ziggurat6
  • Crypt4
  • Halls of the Dead2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Ghoul FrenzyLevel 2
  • Destroyer Form
  • Creature Attack

Items

  • Rod of Necromancy4
  • Potion of Healing4
  • Circlet of Nobility3
  • Orb of Corruption1
  • Potion of Mana1
  • Scroll of Healing1

Control groups

Group 12345
Set 65 27 2 2 18
Used 816 748 245 264 421
Actions by type
Right clicks
3414
Selections
1770
Control group selections
2494
Control groups set
114
Build and train orders
129
Abilities
172
Basic commands
147
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Ladziuk (LDK#21919)

257 APM

Heroes

  • BlademasterLevel 4
    1. Mirror Image level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2
  • Tauren ChieftainLevel 4
    1. Shockwave level 3
    2. Endurance Aura level 1

Units

  • Peon27
  • Troll Headhunter/Berserker10
  • Goblin Shredder6
  • Troll Headhunter/Berserker5
  • Kodo Beast3
  • Forest Troll Shadow Priest2
  • Goblin Sapper2
  • Grunt1
  • Wind Rider1

Buildings

  • Orc Burrow6
  • Voodoo Lounge3
  • Altar of Storms2
  • Barracks2
  • War Mill1
  • Stronghold1
  • Fortress1
  • Beastiary1
  • Great Hall1

Upgrades

  • Reinforced Defenses
  • Berserker Upgrade
  • War Drums Damage Increase
  • Ranged Weapons
  • Armor
  • Spiked Barricades

Items

  • Lesser Clarity Potion8
  • Healing Salve7
  • Scroll of Speed6
  • Scroll of Town Portal5
  • Potion of Lesser Invulnerability4
  • Potion of Invisibility2
  • Dust of Appearance2
  • Circlet of Nobility1
  • Orb of Lightning1
  • Tiny Great Hall1
  • Scroll of Healing1
  • Tome of Retraining1
  • Boots of Speed1

Control groups

Group 1234
Set 42 6 2 2
Used 786 689 279 311
Actions by type
Right clicks
2957
Selections
1156
Control group selections
2065
Control groups set
52
Build and train orders
194
Abilities
83
Basic commands
220
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

UndeadData incomplete
10,975

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,519 6:48 9,038 13:36 13,556 20:24 18,075 27:13
Army4,445
Economy300
Production1,120
Technology1,140
Support3,970

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
18,075

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,519 6:48 9,038 13:36 13,556 20:24 18,075 27:13
Army6,325
Economy2,410
Production865
Technology890
Support7,585

Partial spend: actions with unknown prices are excluded.

27:13 / 27:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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