Replay
  • Night ElfLeMei
    1. Keeper of the Grove, level 5
    2. Priestess of the Moon, level 6
  • Night ElfToRReNtE
    1. Demon Hunter, level 7
    2. Naga Sea Witch, level 5
vs
Game length
00:33:26
Patch
2.00
Downloads
105
Last Refuge 1.5
Download map
Highlight
Silver highlight
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 29, 2026 by Stowka
Game breakdown

LeMei (LeMei#2161)

212 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Entangling Roots level 3
    2. Force of Nature level 2
  • Priestess of the MoonLevel 6
    1. Trueshot Aura level 3
    2. Searing Arrows level 2
    3. Starfall level 1

Units

  • Wisp44
  • Archer15
  • Hippogryph11
  • Goblin Sapper2
  • Goblin Shredder2
  • Goblin Zeppelin2

Buildings

  • Moon Well6
  • Ancient Protector5
  • Tree of Life5
  • Ancient of War2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wind1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Improved Bows
  • Strength of the MoonLevel 3
  • Marksmanship
  • Well Spring
  • Reinforced Hides
  • Moon ArmorLevel 5
  • Nature's Blessing
  • Druid of the Talon Training

Items

  • Lesser Clarity Potion5
  • Scroll of Healing4
  • Potion of Mana3
  • Staff of Preservation2
  • Orb of Venom1
  • Scroll of Town Portal1
  • Moonstone1

Control groups

Group 123456
Set 160 12 6 53 11 4
Used 1219 48 504 294 111 140
Actions by type
Right clicks
2424
Selections
879
Control group selections
2316
Control groups set
246
Build and train orders
176
Abilities
107
Basic commands
671
Item uses
10
Subgroup switches
0
Units removed from queue
1
Escape presses
3

ToRReNtE (Cap4Z#21696)

219 APM

Heroes

  • Demon HunterLevel 7
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 2
    4. Metamorphosis level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp37
  • Archer31
  • Druid of the Claw8
  • Forest Troll Shadow Priest1
  • Goblin Sapper1

Buildings

  • Moon Well7
  • Ancient Protector4
  • Altar of Elders2
  • Ancient of War2
  • Ancient of Wonders2
  • Tree of Life2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Lore1

Upgrades

  • Ultravision
  • Improved Bows
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Mark of the Claw
  • Marksmanship
  • Strength of the MoonLevel 2
  • Moon Armor
  • Nature's Blessing

Items

  • Potion of Lesser Invulnerability5
  • Lesser Clarity Potion5
  • Anti-magic Potion4
  • Scroll of Town Portal2
  • Moonstone2
  • Boots of Speed1
  • Scroll of Healing1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 12345
Set 26 28 6 1 1
Used 1102 812 281 209 8
Actions by type
Right clicks
2489
Selections
1361
Control group selections
2412
Control groups set
62
Build and train orders
221
Abilities
144
Basic commands
382
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

NightelfData incomplete
17,645

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,411 8:21 8,823 16:43 13,234 25:04 17,645 33:26
Army5,370
Economy4,340
Production630
Technology1,075
Support6,230

Partial spend: actions with unknown prices are excluded.

Nightelf
17,360

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,411 8:21 8,823 16:43 13,234 25:04 17,645 33:26
Army6,480
Economy2,900
Production815
Technology1,100
Support6,065
33:26 / 33:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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