Replay
  • HumanChanger
    1. Archmage, level 4
    2. Firelord, level 4
  • Night ElfPhoeNix
    1. Keeper of the Grove, level 5
    2. Naga Sea Witch, level 3
    3. Priestess of the Moon, level 1
vs
Game length
00:19:25
Patch
2.00
Downloads
36
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 29, 2026 by Stowka
Game breakdown

Changer (Changer#21493)

173 APM

Heroes

  • ArchmageLevel 4
    1. Blizzard level 2
    2. Brilliance Aura level 2
  • FirelordLevel 4
    1. Soul Burn level 2
    2. Incinerate level 2

Units

  • Peasant18
  • Rifleman14
  • Footman7
  • Priest5
  • Sorceress3

Buildings

  • Farm9
  • Barracks2
  • Altar of Kings1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1
  • Town Hall1

Upgrades

  • Long RiflesLevel 2
  • Priest Training
  • Gunpowder
  • Armor

Items

  • Potion of Healing3
  • Boots of Speed1
  • Circlet of Nobility1
  • Dust of Appearance1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Tome of Retraining1

Control groups

Group 1234
Set 40 26 19 9
Used 265 112 224 7
Actions by type
Right clicks
1480
Selections
747
Control group selections
608
Control groups set
94
Build and train orders
124
Abilities
41
Basic commands
59
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
0

PhoeNix (DorraNi#2523)

413 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 2
    2. Entangling Roots level 3
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Priestess of the MoonLevel 1
    1. Trueshot Aura level 1

Units

  • Wisp33
  • Archer15
  • Druid of the Claw5
  • Dryad2

Buildings

  • Moon Well8
  • Altar of Elders4
  • Tree of Life3
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Hunter's Hall1

Upgrades

  • Improved Bows
  • Marksmanship
  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Nature's Blessing
  • Abolish Magic
  • Mark of the Claw
  • Reinforced Hides

Items

  • Scroll of Healing6
  • Lesser Clarity Potion5
  • Potion of Healing3
  • Potion of Lesser Invulnerability3
  • Staff of Preservation2
  • Moonstone2
  • Scroll of Town Portal1
  • Orb of Venom1

Control groups

Group 12345
Set 217 6 2 1 2
Used 2266 658 1101 338 18
Actions by type
Right clicks
1879
Selections
700
Control group selections
4381
Control groups set
228
Build and train orders
139
Abilities
59
Basic commands
220
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

HumanData incomplete
10,845

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,684 4:51 7,368 9:42 11,051 14:33 14,735 19:25
Army4,955
Economy1,735
Production650
Technology395
Support3,110

Partial spend: actions with unknown prices are excluded.

Nightelf
14,735

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,684 4:51 7,368 9:42 11,051 14:33 14,735 19:25
Army3,515
Economy3,000
Production1,180
Technology1,150
Support5,890
19:25 / 19:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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