Replay
  • OrcHitman
    1. Blademaster, level 5
    2. Shadow Hunter, level 9
  • Night Elf15sui
    1. Demon Hunter, level 8
    2. Keeper of the Grove, level 7
vs
Game length
00:35:15
Patch
2.00
Downloads
132
Last Refuge 1.5
Download map
Highlight
Gold highlight
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 29, 2026 by Stowka
Game breakdown

Hitman (Ethereal#1992)

183 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 9
    1. Serpent Ward level 3
    2. Hex level 3
    3. Healing Wave level 3

Units

  • Spirit Walker16
  • Peon12
  • Raider5
  • Tauren5
  • Goblin Zeppelin3
  • Forest Troll Berserker1
  • Goblin Sapper1

Buildings

  • Voodoo Lounge6
  • Orc Burrow5
  • Altar of Storms2
  • Stronghold2
  • Tauren Totem2
  • War Mill1
  • Beastiary1
  • Fortress1

Upgrades

  • Reinforced Defenses
  • Ensnare
  • Spirit Walker TrainingLevel 2
  • Pillage
  • Spiked BarricadesLevel 2
  • Melee Weapons
  • Armor
  • War Drums Damage Increase
  • Pulverize

Items

  • Lesser Clarity Potion15
  • Circlet of Nobility11
  • Healing Salve8
  • Scroll of Town Portal8
  • Potion of Mana7
  • Scroll of Speed5
  • Potion of Lesser Invulnerability3
  • Dust of Appearance2
  • Orb of Lightning2
  • Tiny Great Hall1
  • Tome of Retraining1

Control groups

Group 1234
Set 72 6 1 6
Used 380 176 412 244
Actions by type
Right clicks
2261
Selections
1419
Control group selections
1212
Control groups set
85
Build and train orders
626
Abilities
221
Basic commands
406
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
3

15sui (达菲熊#2850)

311 APM

Heroes

  • Demon HunterLevel 8
    1. Mana Burn level 3
    2. Immolation level 3
    3. Metamorphosis level 1
    4. Evasion level 1
  • Keeper of the GroveLevel 7
    1. Entangling Roots level 3
    2. Thorns Aura level 3
    3. Tranquility level 1

Units

  • Wisp25
  • Druid of the Claw13
  • Dryad7
  • Archer3
  • Forest Troll Berserker2
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Ancient of Wonders5
  • Tree of Ages3
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Mark of the ClawLevel 2
  • Reinforced HidesLevel 2
  • Strength of the Wild

Items

  • Dust of Appearance4
  • Potion of Lesser Invulnerability4
  • Orb of Venom2
  • Scroll of Healing2
  • Staff of Teleportation1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 140 60 10 2 1 6
Used 1775 1087 150 540 293 180
Actions by type
Right clicks
3621
Selections
1557
Control group selections
4025
Control groups set
219
Build and train orders
247
Abilities
183
Basic commands
779
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

OrcData incomplete
21,390

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,348 8:48 10,695 17:37 16,043 26:26 21,390 35:15
Army6,600
Economy900
Production775
Technology1,355
Support11,760

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
14,975

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,348 8:48 10,695 17:37 16,043 26:26 21,390 35:15
Army5,585
Economy1,840
Production640
Technology1,415
Support5,495

Partial spend: actions with unknown prices are excluded.

35:15 / 35:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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