Replay
  • HumanHawK
    1. Archmage, level 3
    2. Firelord, level 2
  • Night ElfDise
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 3
vs
Game length
00:10:41
Patch
2.00
Downloads
52
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 27, 2026 by Stowka
Game breakdown

HawK (HawK#2797)

289 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • FirelordLevel 2
    1. Soul Burn level 1
    2. Incinerate level 1

Units

  • Peasant10
  • Rifleman9
  • Footman5
  • Priest4
  • Sorceress1

Buildings

  • Farm6
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1
  • Scout Tower1
  • Arcane Tower1

Upgrades

  • Long Rifles
  • Gunpowder

Items

  • Scroll of Regeneration1
  • Scroll of Healing1

Control groups

Group 1234
Set 85 15 15 26
Used 360 131 148 195
Group 5678
Set 3 4 13 2
Used 188 3 17 33
Actions by type
Right clicks
801
Selections
538
Control group selections
1075
Control groups set
163
Build and train orders
69
Abilities
17
Basic commands
141
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Dise (DiSe22#2860)

232 APM

Heroes

  • Demon HunterLevel 3
    1. Immolation level 2
    2. Evasion level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp14
  • Druid of the Claw5
  • Archer4
  • Dryad1

Buildings

  • Moon Well4
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Improved Bows

Items

  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 123456
Set 11 16 7 2 1 4
Used 54 96 51 192 153 160
Actions by type
Right clicks
913
Selections
385
Control group selections
706
Control groups set
41
Build and train orders
72
Abilities
43
Basic commands
88
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
6,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,576 2:40 3,153 5:20 4,729 8:00 6,305 10:41
Army3,215
Economy750
Production490
Technology465
Support1,230
Nightelf
6,305

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,576 2:40 3,153 5:20 4,729 8:00 6,305 10:41
Army1,940
Economy840
Production640
Technology700
Support2,185
10:41 / 10:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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