Replay
  • HumanStarbuck
    1. Archmage, level 6
    2. Mountain King, level 5
  • Night ElfPaTo
    1. Demon Hunter, level 5
    2. Goblin Tinker, level 4
vs
Game length
00:22:35
Patch
2.00
Downloads
54
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 26, 2026 by Stowka
Game breakdown

Starbuck (StarBuck#2732)

250 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 3
    2. Brilliance Aura level 2
    3. Mass Teleport level 1
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2

Units

  • Peasant31
  • Footman24
  • Rifleman12
  • Priest5
  • Mortar Team4
  • Sorceress3
  • Spell Breaker2
  • Flying Machine1

Buildings

  • Farm10
  • Scout Tower7
  • Altar of Kings2
  • Barracks2
  • Arcane Tower2
  • Arcane Vault2
  • Keep2
  • Arcane Sanctum2
  • Guard Tower2
  • Castle2
  • Town Hall1
  • Blacksmith1
  • Lumber Mill1
  • Workshop1

Upgrades

  • Defend
  • Long RiflesLevel 2
  • GunpowderLevel 4
  • Priest Training
  • Armor
  • Sorceress Training
  • SwordsLevel 2
  • PlatingLevel 2
  • FlareLevel 2

Items

  • Lesser Clarity Potion5
  • Scroll of Regeneration4
  • Scroll of Healing4
  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Dust of Appearance1
  • Tome of Retraining1

Control groups

Group 123456
Set 68 6 1 31 4 1
Used 477 161 261 422 0 0
Actions by type
Right clicks
1925
Selections
1094
Control group selections
1321
Control groups set
111
Build and train orders
318
Abilities
59
Basic commands
494
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
8

PaTo (PaTo#12362)

262 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Goblin TinkerLevel 4
    1. Cluster Rockets level 2
    2. Engineering Upgrade level 2

Units

  • Wisp36
  • Druid of the Claw14
  • Archer9
  • Dryad9

Buildings

  • Moon Well7
  • Ancient of Wonders4
  • Tree of Ages2
  • Hunter's Hall2
  • Ancient of Lore2
  • Ancient Protector2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Well Spring
  • Mark of the Claw
  • Ultravision
  • Reinforced Hides
  • Strength of the Wild

Items

  • Scroll of Healing6
  • Moonstone4
  • Lesser Clarity Potion3
  • Tome of Retraining2
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 1234
Set 447 122 3 109
Used 486 208 6 79
Group 5789
Set 2 19 1 2
Used 11 199 186 174
Actions by type
Right clicks
1690
Selections
1219
Control group selections
1349
Control groups set
705
Build and train orders
232
Abilities
132
Basic commands
265
Item uses
15
Subgroup switches
0
Units removed from queue
1
Escape presses
8

Timeline

HumanData incomplete
20,210

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,053 5:38 10,105 11:17 15,158 16:56 20,210 22:35
Army8,090
Economy2,710
Production1,120
Technology1,835
Support6,455

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
16,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,053 5:38 10,105 11:17 15,158 16:56 20,210 22:35
Army6,045
Economy2,500
Production640
Technology1,170
Support6,395

Partial spend: actions with unknown prices are excluded.

22:35 / 22:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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