Replay
  • HumanStarbuck
    1. Mountain King, level 4
    2. Paladin, level 4
    3. Archmage, level 1
  • Night ElfPaTo
    1. Keeper of the Grove, level 5
    2. Demon Hunter, level 3
    3. Pit Lord, level 2
vs
Game length
00:15:20
Patch
2.00
Downloads
53
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 26, 2026 by Stowka
Game breakdown

Starbuck (StarBuck#2732)

264 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 4
    1. Holy Light level 3
    2. Devotion Aura level 1
  • ArchmageLevel 1
    1. Brilliance Aura level 1

Units

  • Peasant18
  • Footman16
  • Knight6
  • Priest4
  • Mortar Team4

Buildings

  • Farm9
  • Altar of Kings2
  • Barracks2
  • Scout Tower2
  • Arcane Tower2
  • Keep2
  • Arcane Sanctum2
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Defend
  • Lumber HarvestingLevel 2
  • Priest TrainingLevel 4
  • Animal War TrainingLevel 2
  • Fragmentation Shards
  • Swords
  • PlatingLevel 2
  • GunpowderLevel 2

Items

  • Scroll of Healing4
  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1
  • Boots of Speed1
  • Potion of Mana1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 43 6 1 15 4
Used 385 162 290 305 3
Actions by type
Right clicks
1363
Selections
675
Control group selections
1145
Control groups set
69
Build and train orders
172
Abilities
46
Basic commands
279
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
5

PaTo (PaTo#12362)

261 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 2
    2. Entangling Roots level 3
  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1
  • Pit LordLevel 2
    1. Cleaving Attack level 1
    2. Howl of Terror level 1

Units

  • Wisp34
  • Archer8
  • Goblin Shredder7
  • Druid of the Claw6
  • Dryad5
  • Huntress1
  • Faerie Dragon1

Buildings

  • Moon Well10
  • Ancient of Lore3
  • Ancient of Wonders2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Mark of the Claw
  • Reinforced Hides
  • Ultravision

Items

  • Boots of Speed1
  • Staff of Preservation1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Lesser Clarity Potion1
  • Orb of Venom1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 340 53 2 78 1
Used 307 85 5 67 14
Group 6789
Set 1 14 1 1
Used 1 129 167 150
Actions by type
Right clicks
1165
Selections
745
Control group selections
925
Control groups set
491
Build and train orders
139
Abilities
53
Basic commands
190
Item uses
8
Subgroup switches
0
Units removed from queue
2
Escape presses
9

Timeline

HumanData incomplete
13,905

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,633 3:50 7,265 7:40 10,898 11:30 14,530 15:20
Army4,890
Economy1,735
Production1,120
Technology1,425
Support4,735

Partial spend: actions with unknown prices are excluded.

Nightelf
14,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,633 3:50 7,265 7:40 10,898 11:30 14,530 15:20
Army6,270
Economy2,380
Production945
Technology775
Support4,160
15:20 / 15:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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