Replay
  • HumanInspired
    1. Archmage, level 6
    2. Mountain King, level 1
    3. Paladin, level 1
  • Night ElfPaTo
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 5
vs
Game length
00:22:15
Patch
2.00
Downloads
36
Amazonia
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 25, 2026 by Stowka
Game breakdown

Inspired (Inspired#21581)

249 APM

Heroes

  • ArchmageLevel 6
    1. Brilliance Aura level 3
    2. Blizzard level 3
  • Mountain KingLevel 1
    1. Storm Bolt level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant42
  • Footman13
  • Knight6
  • Priest5
  • Mortar Team3
  • Goblin Shredder2
  • Forest Troll Berserker2
  • Sorceress2
  • Goblin Zeppelin1
  • Goblin Sapper1

Buildings

  • Farm15
  • Scout Tower15
  • Guard Tower14
  • Blacksmith4
  • Altar of Kings3
  • Town Hall2
  • Arcane Tower2
  • Castle2
  • Arcane Sanctum2
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Keep1
  • Workshop1

Upgrades

  • Lumber HarvestingLevel 2
  • Defend
  • MasonryLevel 4
  • Backpack
  • Gunpowder
  • Priest TrainingLevel 2
  • Fragmentation Shards
  • Plating
  • Animal War Training

Items

  • Scroll of Regeneration4
  • Scroll of Town Portal3
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Healing1
  • Potion of Invisibility1
  • Staff of Sanctuary1
  • Tome of Retraining1

Control groups

Group 1234567
Set 75 22 10 4 5 5 1
Used 279 144 90 260 198 360 37
Actions by type
Right clicks
1549
Selections
1302
Control group selections
1368
Control groups set
122
Build and train orders
321
Abilities
128
Basic commands
423
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
11

PaTo (PaTo#12362)

227 APM

Heroes

  • Demon HunterLevel 6
    1. Evasion level 2
    2. Immolation level 3
    3. Metamorphosis level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp37
  • Druid of the Claw9
  • Dryad8
  • Archer5
  • Goblin Shredder2
  • Goblin Zeppelin1
  • Goblin Sapper1

Buildings

  • Moon Well9
  • Tree of Life3
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Ultravision
  • Nature's Blessing
  • Well SpringLevel 2
  • Reinforced Hides

Items

  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Healing1
  • Orb of Venom1
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 1234
Set 349 110 5 126
Used 348 156 0 102
Group 5789
Set 1 17 1 1
Used 6 149 165 131
Actions by type
Right clicks
1552
Selections
1003
Control group selections
1057
Control groups set
610
Build and train orders
202
Abilities
106
Basic commands
275
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
8

Timeline

HumanData incomplete
20,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,040 5:33 10,080 11:07 15,120 16:41 20,160 22:15
Army6,445
Economy3,920
Production1,140
Technology2,455
Support6,200

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
13,955

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,040 5:33 10,080 11:07 15,120 16:41 20,160 22:15
Army5,310
Economy3,240
Production640
Technology1,000
Support3,765

Partial spend: actions with unknown prices are excluded.

22:15 / 22:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays