Replay
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 4
    3. Paladin, level 3
  • UndeadSheik
    1. Lich, level 4
    2. Death Knight, level 5
    3. Dark Ranger, level 3
vs
Game length
00:20:29
Patch
2.00
Downloads
46
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 25, 2026 by Stowka
Game breakdown

HawK (HawK#2797)

287 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Flying Machine15
  • Peasant14
  • Rifleman9
  • Footman6
  • Priest6

Buildings

  • Farm9
  • Arcane Tower3
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1
  • Castle1
  • Lumber Mill1
  • Guard Tower1
  • Workshop1

Upgrades

  • Long Rifles
  • Priest TrainingLevel 2
  • GunpowderLevel 2
  • Armor
  • Flak Cannons

Items

  • Scroll of Regeneration2
  • Ivory Tower2
  • Lesser Clarity Potion1
  • Scroll of Healing1
  • Staff of Sanctuary1
  • Scroll of Town Portal1
  • Orb of Slow1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 120 17 30 27
Used 850 457 270 270
Group 5678
Set 5 2 12 2
Used 205 11 22 36
Actions by type
Right clicks
1686
Selections
1075
Control group selections
2121
Control groups set
215
Build and train orders
134
Abilities
74
Basic commands
280
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Sheik (sheik#2417)

321 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 5
    1. Death Coil level 2
    2. Unholy Aura level 3
  • Dark RangerLevel 3
    1. Black Arrow level 2
    2. Silence level 1

Units

  • Obsidian Statue10
  • Ghoul9
  • Acolyte6
  • Goblin Zeppelin1
  • Goblin Sapper1

Buildings

  • Ziggurat6
  • Crypt4
  • Altar of Darkness3
  • Slaughterhouse3
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Haunted Gold Mine1
  • Necropolis1

Upgrades

  • Destroyer FormLevel 2
  • Ghoul Frenzy
  • Creature AttackLevel 2
  • Cannibalize
  • Creature Carapace

Items

  • Rod of Necromancy4
  • Scroll of Healing2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 119 31 11 23 3 3
Used 983 485 330 127 86 30
Actions by type
Right clicks
2388
Selections
1181
Control group selections
2041
Control groups set
190
Build and train orders
124
Abilities
119
Basic commands
220
Item uses
5
Subgroup switches
0
Units removed from queue
2
Escape presses
7

Timeline

Human
11,085

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,771 5:07 5,543 10:14 8,314 15:21 11,085 20:29
Army4,965
Economy1,050
Production630
Technology1,095
Support3,345
UndeadData incomplete
10,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,771 5:07 5,543 10:14 8,314 15:21 11,085 20:29
Army3,535
Economy900
Production1,760
Technology920
Support3,745

Partial spend: actions with unknown prices are excluded.

20:29 / 20:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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