Replay
  • HumanHawK
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
  • UndeadSheik
    1. Lich, level 4
    2. Death Knight, level 3
    3. Crypt Lord, level 3
vs
Game length
00:23:08
Patch
2.00
Downloads
46
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 25, 2026 by Stowka
Game breakdown

HawK (HawK#2797)

271 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant19
  • Rifleman11
  • Flying Machine9
  • Footman6
  • Priest6
  • Sorceress4

Buildings

  • Farm9
  • Scout Tower6
  • Arcane Tower4
  • Altar of Kings3
  • Guard Tower2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Arcane Sanctum1
  • Castle1
  • Lumber Mill1
  • Town Hall1
  • Workshop1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest TrainingLevel 2
  • Flak Cannons
  • Flying Machine Bombs

Items

  • Lesser Clarity Potion2
  • Scroll of Healing2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Scroll of Regeneration1
  • Potion of Healing1
  • Staff of Sanctuary1
  • Orb of Slow1

Control groups

Group 1234
Set 136 31 18 26
Used 1007 576 215 208
Group 5678
Set 4 2 11 1
Used 185 4 25 32
Actions by type
Right clicks
1571
Selections
1249
Control group selections
2252
Control groups set
229
Build and train orders
168
Abilities
92
Basic commands
410
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Sheik (sheik#2417)

285 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Crypt LordLevel 3
    1. Impale level 2
    2. Spiked Carapace level 1

Units

  • Ghoul14
  • Abomination5
  • Acolyte4
  • Obsidian Statue4

Buildings

  • Ziggurat7
  • Slaughterhouse5
  • Crypt3
  • Altar of Darkness2
  • Graveyard2
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1
  • Spirit Tower1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Disease Cloud
  • Unholy ArmorLevel 4
  • Cannibalize

Items

  • Rod of Necromancy6
  • Scroll of Town Portal3
  • Potion of Mana3
  • Sacrificial Skull2
  • Potion of Healing2
  • Boots of Speed1
  • Orb of Corruption1

Control groups

Group 123456
Set 114 14 10 36 5 1
Used 868 231 427 143 61 10
Actions by type
Right clicks
2596
Selections
1266
Control group selections
1740
Control groups set
180
Build and train orders
138
Abilities
117
Basic commands
239
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
13,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,415 5:47 6,830 11:34 10,245 17:21 13,660 23:08
Army5,395
Economy1,810
Production990
Technology1,385
Support4,080
UndeadData incomplete
12,365

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,415 5:47 6,830 11:34 10,245 17:21 13,660 23:08
Army3,680
Economy300
Production1,660
Technology1,165
Support5,560

Partial spend: actions with unknown prices are excluded.

23:08 / 23:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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