Replay
  • Night ElfPaTo
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
  • Night ElfJens
    1. Keeper of the Grove, level 4
    2. Firelord, level 4
    3. Priestess of the Moon, level 1
vs
Game length
00:16:41
Patch
2.00
Downloads
48
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 25, 2026 by Stowka
Game breakdown

PaTo (PaTo#12362)

261 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp51
  • Archer18
  • Druid of the Claw4

Buildings

  • Moon Well10
  • Ancient of Wonders6
  • Tree of Life3
  • Ancient of War2
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Marksmanship
  • Mark of the Claw

Items

  • Potion of Healing6
  • Moonstone3
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Staff of Teleportation1
  • Orb of Venom1
  • Anti-magic Potion1
  • Staff of Preservation1

Control groups

Group 1234
Set 258 104 7 83
Used 303 146 2 80
Group 5789
Set 1 20 1 1
Used 1 135 192 166
Actions by type
Right clicks
1549
Selections
805
Control group selections
1025
Control groups set
475
Build and train orders
161
Abilities
72
Basic commands
179
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
15

Jens (Jens#11592)

360 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • FirelordLevel 4
    1. Soul Burn level 2
    2. Incinerate level 1
    3. Summon Lava Spawn level 1
  • Priestess of the MoonLevel 1
    1. Trueshot Aura level 1

Units

  • Wisp22
  • Archer15
  • Druid of the Claw7
  • Dryad1
  • Goblin Sapper1

Buildings

  • Moon Well7
  • Ancient of Wonders3
  • Altar of Elders2
  • Ancient of War2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Tree of Life1
  • Hunter's Hall1

Upgrades

  • Improved Bows
  • Nature's Blessing
  • Backpack
  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced Hides
  • Strength of the Wild
  • Mark of the ClawLevel 2

Items

  • Lesser Clarity Potion10
  • Scroll of Healing6
  • Potion of Mana4
  • Staff of Preservation3
  • Moonstone1
  • Orb of Venom1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 208 5 316 64 31
Used 708 0 526 301 255
Group 67890
Set 14 10 11 11 1
Used 53 0 0 0 11
Actions by type
Right clicks
1761
Selections
1045
Control group selections
1854
Control groups set
671
Build and train orders
156
Abilities
91
Basic commands
333
Item uses
22
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

Nightelf
15,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,783 4:10 7,565 8:20 11,348 12:30 15,130 16:41
Army3,360
Economy4,080
Production790
Technology875
Support6,025
NightelfData incomplete
14,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,783 4:10 7,565 8:20 11,348 12:30 15,130 16:41
Army4,095
Economy1,660
Production970
Technology1,675
Support6,140

Partial spend: actions with unknown prices are excluded.

16:41 / 16:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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