Replay
  • Night ElfPaTo
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
  • Night ElfJens
    1. Keeper of the Grove, level 5
    2. Priestess of the Moon, level 4
vs
Game length
00:14:29
Patch
2.00
Downloads
48
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 25, 2026 by Stowka
Game breakdown

PaTo (PaTo#12362)

234 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp26
  • Dryad8
  • Archer5
  • Druid of the Claw1

Buildings

  • Moon Well7
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • UltravisionLevel 2
  • Reinforced Hides

Items

  • Boots of Speed1
  • Dust of Appearance1
  • Ring of Protection +31
  • Staff of Preservation1
  • Moonstone1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Scroll of Town Portal1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 281 80 4 79
Used 264 99 0 72
Group 5789
Set 1 18 1 1
Used 9 95 147 115
Actions by type
Right clicks
1106
Selections
631
Control group selections
801
Control groups set
465
Build and train orders
107
Abilities
53
Basic commands
162
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Jens (Jens#11592)

350 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 2
    2. Entangling Roots level 3
  • Priestess of the MoonLevel 4
    1. Trueshot Aura level 2
    2. Searing Arrows level 2

Units

  • Wisp19
  • Archer10
  • Hippogryph8

Buildings

  • Altar of Elders7
  • Moon Well7
  • Tree of Ages2
  • Ancient of Wonders2
  • Ancient Protector2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wind1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Backpack
  • Improved BowsLevel 2
  • Ultravision
  • Strength of the MoonLevel 4
  • Marksmanship
  • Nature's Blessing
  • Well Spring
  • Moon Armor

Items

  • Lesser Clarity Potion10
  • Potion of Mana2
  • Staff of Preservation1
  • Orb of Venom1
  • Scroll of Healing1
  • Potion of Healing1

Control groups

Group 12345
Set 238 4 411 59 20
Used 470 0 301 342 291
Group 67890
Set 9 5 8 7 1
Used 34 35 0 0 8
Actions by type
Right clicks
1500
Selections
850
Control group selections
1481
Control groups set
762
Build and train orders
112
Abilities
53
Basic commands
226
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

NightelfData incomplete
8,900

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,884 3:37 5,768 7:14 8,651 10:51 11,535 14:29
Army2,065
Economy1,900
Production640
Technology750
Support3,545

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
11,535

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,884 3:37 5,768 7:14 8,651 10:51 11,535 14:29
Army2,580
Economy1,480
Production1,560
Technology1,445
Support4,470

Partial spend: actions with unknown prices are excluded.

14:29 / 14:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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