Replay
  • HumanCas
    1. Dark Ranger, level 4
    2. Blood Mage, level 1
  • UndeadSer
    1. Dreadlord, level 5
    2. Death Knight, level 2
    3. Lich, level 1
vs
Game length
00:14:51
Patch
2.00
Downloads
40
Sunhoof Mesa 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 24, 2026 by kover2177
Game breakdown

Cas (SoYmaFans#1524)

277 APM

Heroes

  • Dark RangerLevel 4
    1. Life Drain level 2
    2. Black Arrow level 2
  • Blood MageLevel 1
    1. Siphon Mana level 1

Units

  • Rifleman15
  • Peasant13
  • Footman5
  • Mortar Team4
  • Priest1

Buildings

  • Farm9
  • Scout Tower5
  • Arcane Tower3
  • Altar of Kings2
  • Barracks2
  • Keep2
  • Guard Tower2
  • Blacksmith1
  • Lumber Mill1
  • Arcane Sanctum1
  • Workshop1

Upgrades

  • GunpowderLevel 3
  • Long Rifles

Items

  • Scroll of Healing1

Control groups

Group 1235
Set 24 209 69 101
Used 57 401 213 121
Actions by type
Right clicks
1606
Selections
577
Control group selections
792
Control groups set
403
Build and train orders
89
Abilities
49
Basic commands
286
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Ser (Ser#2520)

209 APM

Heroes

  • DreadlordLevel 5
    1. Sleep level 2
    2. Carrion Swarm level 2
    3. Vampiric Aura level 1
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Ghoul15
  • Acolyte10
  • Obsidian Statue5
  • Crypt Fiend3
  • Gargoyle1
  • Meatwagon1

Buildings

  • Ziggurat6
  • Crypt3
  • Tomb of Relics2
  • Halls of the Dead2
  • Nerubian Tower2
  • Slaughterhouse2
  • Spirit Tower2
  • Black Citadel2
  • Altar of Darkness1
  • Haunted Gold Mine1
  • Necropolis1
  • Graveyard1
  • Sacrificial Pit1
  • Boneyard1

Upgrades

  • Creature AttackLevel 4
  • Destroyer Form

Items

  • Rod of Necromancy9
  • Potion of Mana5
  • Potion of Healing2
  • Sacrificial Skull1
  • Orb of Corruption1

Control groups

Group 12345
Set 53 20 2 1 3
Used 279 193 270 195 50
Actions by type
Right clicks
1053
Selections
369
Control group selections
987
Control groups set
79
Build and train orders
198
Abilities
30
Basic commands
151
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
9,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,248 3:42 6,495 7:25 9,743 11:08 12,990 14:51
Army4,605
Economy975
Production970
Technology1,065
Support1,905
UndeadData incomplete
12,990

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,248 3:42 6,495 7:25 9,743 11:08 12,990 14:51
Army3,850
Economy1,200
Production1,285
Technology1,855
Support4,800

Partial spend: actions with unknown prices are excluded.

14:51 / 14:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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