Replay
  • HumanCas
    1. Blood Mage, level 7
    2. Paladin, level 5
  • UndeadSer
    1. Death Knight, level 6
    2. Lich, level 5
    3. Custom, level 1
vs
Game length
00:39:02
Patch
2.00
Downloads
36
Moon Strand 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 24, 2026 by kover2177
Game breakdown

Cas (SoYmaFans#1524)

229 APM

Heroes

  • Blood MageLevel 7
    1. Flame Strike level 3
    2. Siphon Mana level 3
    3. Summon Phoenix level 1
  • PaladinLevel 5
    1. Holy Light level 3
    2. Devotion Aura level 1
    3. Divine Shield level 1

Units

  • Peasant27
  • Flying Machine21
  • Footman11
  • Sorceress5
  • Priest5
  • Knight4
  • Siege Engine3
  • Dark Troll Berserker2
  • Dark Troll Shadow Priest1
  • Satyr Shadowdancer1
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Scout Tower11
  • Guard Tower8
  • Farm7
  • Workshop4
  • Arcane Tower3
  • Altar of Kings2
  • Town Hall2
  • Keep2
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Masonry
  • GunpowderLevel 3
  • Flak Cannons
  • Flying Machine Bombs
  • Priest TrainingLevel 4
  • Sorceress Training
  • PlatingLevel 2
  • Animal War Training

Items

  • Scroll of Regeneration9
  • Scroll of Town Portal9
  • Lesser Clarity Potion7
  • Potion of Invisibility3
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Staff of Sanctuary2
  • Staff of Teleportation1
  • Boots of Speed1

Control groups

Group 1235
Set 134 308 76 86
Used 575 908 244 70
Actions by type
Right clicks
3747
Selections
1598
Control group selections
1797
Control groups set
604
Build and train orders
278
Abilities
197
Basic commands
443
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Ser (Ser#2520)

197 APM

Heroes

  • Death KnightLevel 6
    1. Death Coil level 3
    2. Unholy Aura level 3
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • CustomLevel 1
    1. AUa2 level 1

Units

  • Acolyte48
  • Ghoul17
  • Frost Wyrm8
  • Gargoyle6
  • Obsidian Statue3
  • Meatwagon2
  • Crypt Fiend1

Buildings

  • Ziggurat17
  • Haunted Gold Mine8
  • Spirit Tower7
  • Nerubian Tower5
  • Tomb of Relics4
  • Altar of Darkness3
  • Halls of the Dead3
  • Crypt2
  • Graveyard2
  • Black Citadel2
  • Necropolis2
  • Sacrificial Pit1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • WebLevel 2
  • Burrow
  • Creature AttackLevel 2

Items

  • Rod of Necromancy5
  • Scroll of Town Portal2
  • Sacrificial Skull1
  • Scroll of Healing1
  • Orb of Corruption1
  • Potion of Mana1
  • Potion of Healing1
  • Potion of Greater Mana1
  • Dust of Appearance1

Control groups

Group 12345
Set 129 36 6 2 3
Used 1036 521 421 180 137
Actions by type
Right clicks
3258
Selections
1096
Control group selections
2295
Control groups set
176
Build and train orders
336
Abilities
93
Basic commands
174
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
23,080

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,150 9:45 12,300 19:31 18,450 29:16 24,600 39:02 U U U U
Army8,080
Economy2,795
Production1,230
Technology2,255
Support8,720

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
24,600

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,150 9:45 12,300 19:31 18,450 29:16 24,600 39:02 A
Army7,445
Economy5,850
Production1,305
Technology3,300
Support6,700

Partial spend: actions with unknown prices are excluded.

39:02 / 39:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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