Replay
  • HumanCas
    1. Dark Ranger, level 4
    2. Mountain King, level 3
    3. Paladin, level 2
  • UndeadSer
    1. Death Knight, level 5
    2. Pandaren Brewmaster, level 4
    3. Lich, level 4
vs
Game length
00:21:25
Patch
2.00
Downloads
31
Fel Pit 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 24, 2026 by kover2177
Game breakdown

Cas (SoYmaFans#1524)

276 APM

Heroes

  • Dark RangerLevel 4
    1. Life Drain level 2
    2. Black Arrow level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 2
    1. Devotion Aura level 1
    2. Holy Light level 1

Units

  • Peasant26
  • Flying Machine20
  • Footman8
  • Dragonhawk Rider6
  • Rifleman3
  • Goblin Sapper3
  • Gryphon Rider2
  • Goblin Shredder1
  • Knight1

Buildings

  • Scout Tower9
  • Farm8
  • Guard Tower5
  • Arcane Tower3
  • Altar of Kings2
  • Keep2
  • Town Hall2
  • Castle2
  • Gryphon Aviary2
  • Workshop2
  • Barracks1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1

Upgrades

  • Long Rifles
  • Armor
  • Swords
  • Flak Cannons
  • GunpowderLevel 2
  • Animal War Training

Items

  • Scroll of Regeneration5
  • Potion of Invisibility2
  • Staff of Sanctuary2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 43 218 60 1 65
Used 364 754 258 0 68
Actions by type
Right clicks
2373
Selections
941
Control group selections
1444
Control groups set
387
Build and train orders
162
Abilities
84
Basic commands
189
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
7

Ser (Ser#2520)

238 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 2
    2. Unholy Aura level 3
  • Pandaren BrewmasterLevel 4
    1. Breath of Fire level 2
    2. Drunken Haze level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 2

Units

  • Acolyte20
  • Ghoul12
  • Gargoyle10
  • Frost Wyrm3
  • Obsidian Statue2
  • Goblin Shredder2

Buildings

  • Ziggurat11
  • Crypt2
  • Tomb of Relics2
  • Nerubian Tower2
  • Slaughterhouse2
  • Spirit Tower2
  • Necropolis2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Boneyard1
  • Haunted Gold Mine1

Upgrades

  • Destroyer Form
  • Creature CarapaceLevel 4
  • Creature Attack

Items

  • Rod of Necromancy4
  • Scroll of Town Portal3
  • Orb of Corruption2
  • Scroll of Healing1
  • Scroll of Protection1

Control groups

Group 12345
Set 78 10 3 1 2
Used 619 504 262 112 98
Actions by type
Right clicks
1995
Selections
615
Control group selections
1595
Control groups set
94
Build and train orders
333
Abilities
68
Basic commands
126
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
16,550

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,138 5:21 8,275 10:42 12,413 16:03 16,550 21:25
Army6,720
Economy2,720
Production1,080
Technology2,140
Support3,890
UndeadData incomplete
15,490

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,138 5:21 8,275 10:42 12,413 16:03 16,550 21:25
Army5,495
Economy2,175
Production1,010
Technology1,210
Support5,600

Partial spend: actions with unknown prices are excluded.

21:25 / 21:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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