Replay
  • UndeadPcg 123
    1. Death Knight, level 4
    2. Lich, level 2
    3. Pit Lord, level 1
  • OrcInfi
    1. Blademaster, level 5
    2. Shadow Hunter, level 3
    3. Tauren Chieftain, level 3
vs
Game length
00:14:52
Patch
2.00
Downloads
48
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 24, 2026 by kover2177
Game breakdown

Pcg 123 (Sunlight#31816)

255 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1
  • Pit LordLevel 1
    1. Howl of Terror level 1

Units

  • Ghoul14
  • Acolyte13
  • Crypt Fiend7
  • Obsidian Statue3
  • Gargoyle1

Buildings

  • Ziggurat7
  • Crypt2
  • Altar of Darkness2
  • Slaughterhouse2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Spirit Tower1

Upgrades

  • Unholy Strength
  • Web
  • Burrow
  • Ghoul Frenzy
  • Destroyer Form

Items

  • Rod of Necromancy5
  • Sacrificial Skull1
  • Potion of Mana1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 123457
Set 51 15 1 4 2 3
Used 447 183 7 168 321 29
Actions by type
Right clicks
1366
Selections
734
Control group selections
1155
Control groups set
76
Build and train orders
112
Abilities
40
Basic commands
51
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Infi (IFFI#1561)

275 APM

Heroes

  • BlademasterLevel 5
    1. Mirror Image level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1

Units

  • Peon14
  • Troll Headhunter/Berserker8
  • Grunt4
  • Wind Rider3
  • Kodo Beast3
  • Troll Headhunter/Berserker3
  • Forest Troll Berserker1

Buildings

  • Orc Burrow6
  • Voodoo Lounge2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Fortress1
  • Beastiary1

Upgrades

  • Envenomed Spears
  • War Drums Damage IncreaseLevel 2
  • Berserker Upgrade
  • Ranged Weapons

Items

  • Claws of Attack +61
  • Healing Salve1
  • Scroll of Speed1
  • Tiny Great Hall1
  • Lesser Clarity Potion1
  • Orb of Lightning1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 123450
Set 49 74 13 14 15 2
Used 456 268 288 299 259 1
Actions by type
Right clicks
1223
Selections
559
Control group selections
1571
Control groups set
167
Build and train orders
125
Abilities
20
Basic commands
148
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Undead
11,235

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,809 3:43 5,618 7:26 8,426 11:09 11,235 14:52
Army3,960
Economy1,425
Production1,040
Technology1,240
Support3,570
OrcData incomplete
9,775

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,809 3:43 5,618 7:26 8,426 11:09 11,235 14:52
Army4,090
Economy1,050
Production505
Technology915
Support3,215

Partial spend: actions with unknown prices are excluded.

14:52 / 14:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays