Replay
  • Night ElfPhoeNix
    1. Keeper of the Grove, level 5
    2. Priestess of the Moon, level 4
vs
Game length
00:32:45
Patch
2.00
Downloads
32
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 22, 2026 by kover2177
Game breakdown

ReiGn (German player) (ReiGn#2446)

196 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 3
    2. Mana Burn level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • Goblin AlchemistLevel 3
    1. Healing Spray level 1
    2. Acid Bomb level 2

Units

  • Wisp19
  • Archer16
  • Druid of the Claw9
  • Dryad8

Buildings

  • Moon Well6
  • Ancient of War4
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Life2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Improved Bows
  • Nature's BlessingLevel 2
  • Abolish Magic
  • Mark of the Claw

Items

  • Potion of Healing6
  • Anti-magic Potion5
  • Potion of Lesser Invulnerability4
  • Scroll of Town Portal4
  • Orb of Venom2
  • Staff of Preservation2
  • Scroll of Healing2
  • Potion of Invisibility2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1
  • Tome of Retraining1

Control groups

Group 12345
Set 30 19 13 5 3
Used 666 547 107 82 0
Group 6789
Set 5 4 4 2
Used 0 0 0 0
Actions by type
Right clicks
2607
Selections
1257
Control group selections
1402
Control groups set
85
Build and train orders
208
Abilities
151
Basic commands
464
Item uses
34
Subgroup switches
0
Units removed from queue
0
Escape presses
5

PhoeNix (iAMPhoeNix#2246)

309 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 2
    2. Entangling Roots level 3
  • Priestess of the MoonLevel 4
    1. Trueshot Aura level 2
    2. Scout level 2

Units

  • Wisp36
  • Archer22
  • Hippogryph16
  • Goblin Sapper1

Buildings

  • Moon Well8
  • Ancient of Wonders3
  • Altar of Elders2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Ancient of Wind1
  • Hunter's Hall1
  • Tree of Life1

Upgrades

  • Improved Bows
  • Marksmanship
  • Strength of the MoonLevel 3
  • Well Spring
  • Nature's Blessing
  • Ultravision

Items

  • Lesser Clarity Potion9
  • Potion of Mana8
  • Moonstone3
  • Potion of Healing3
  • Scroll of Town Portal3
  • Scroll of Healing3
  • Staff of Preservation2
  • Orb of Venom2
  • Potion of Lesser Invulnerability2
  • Boots of Speed2
  • Anti-magic Potion1

Control groups

Group 12345
Set 575 2 8 3 1
Used 2366 0 904 680 21
Actions by type
Right clicks
3331
Selections
1405
Control group selections
3971
Control groups set
589
Build and train orders
236
Abilities
84
Basic commands
180
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
17,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,663 8:11 9,325 16:22 13,988 24:33 18,650 32:45
Army5,535
Economy1,820
Production1,270
Technology1,050
Support7,495

Partial spend: actions with unknown prices are excluded.

Nightelf
18,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,663 8:11 9,325 16:22 13,988 24:33 18,650 32:45
Army5,635
Economy2,500
Production660
Technology1,405
Support8,450
32:45 / 32:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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