Replay
  • UndeadLucifer
    1. Death Knight, level 5
    2. Lich, level 5
    3. Goblin Alchemist, level 4
  • Night ElfSoYma
    1. Warden, level 9
vs
Game length
00:28:07
Patch
2.00
Downloads
37
Shattered Exile
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 22, 2026 by Stowka
Game breakdown

Lucifer (Lucifer#34735)

318 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Goblin AlchemistLevel 4
    1. Healing Spray level 2
    2. Acid Bomb level 2

Units

  • Acolyte63
  • Crypt Fiend16
  • Ghoul10
  • Obsidian Statue10
  • Banshee9
  • Abomination5
  • Goblin Zeppelin2

Buildings

  • Ziggurat6
  • Necropolis3
  • Haunted Gold Mine2
  • Temple of the Damned2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Spirit Tower1
  • Nerubian Tower1

Upgrades

  • Ghoul FrenzyLevel 7
  • Destroyer Form
  • Disease Cloud
  • Banshee TrainingLevel 2
  • Web
  • Creature Attack

Items

  • Scroll of Healing8
  • Scroll of Town Portal3
  • Rod of Necromancy2
  • Dust of Appearance1
  • Orb of Corruption1
  • Potion of Mana1

Control groups

Group 123456
Set 153 60 1 2 5 1
Used 1337 1074 37 394 373 222
Actions by type
Right clicks
2398
Selections
1390
Control group selections
3437
Control groups set
222
Build and train orders
237
Abilities
172
Basic commands
748
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
14

SoYma (SoYma#2943)

238 APM

Heroes

  • WardenLevel 9
    1. Shadow Strike level 2
    2. Fan of Knives level 3
    3. Blink level 3
    4. Spirit of Vengeance level 1

Units

  • Wisp24
  • Dryad13
  • Druid of the Claw11
  • Archer3
  • Assassin2
  • Goblin Shredder1

Buildings

  • Moon Well5
  • Ancient Protector3
  • Altar of Elders2
  • Ancient of War2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Life2
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Chimaera Roost1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well SpringLevel 2
  • Ultravision
  • Reinforced Hides
  • Mark of the Claw
  • Strength of the WildLevel 2
  • Nature's BlessingLevel 2

Items

  • Orb of Venom7
  • Potion of Mana5
  • Lesser Clarity Potion5
  • Potion of Lesser Invulnerability3
  • Moonstone3
  • Tome of Retraining1
  • Staff of Teleportation1
  • Anti-magic Potion1
  • Potion of Invisibility1

Control groups

Group 12345
Set 122 15 2 6 1
Used 1014 306 802 80 21
Actions by type
Right clicks
2537
Selections
1058
Control group selections
2223
Control groups set
146
Build and train orders
233
Abilities
191
Basic commands
41
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

UndeadData incomplete
23,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,783 7:01 11,565 14:03 17,348 21:05 23,130 28:07
Army9,715
Economy5,850
Production830
Technology1,265
Support5,470

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
17,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,783 7:01 11,565 14:03 17,348 21:05 23,130 28:07 S S S
Army5,975
Economy2,120
Production1,110
Technology1,320
Support6,755

Partial spend: actions with unknown prices are excluded.

28:07 / 28:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays