Replay
  • HumanLeon
    1. Archmage, level 5
    2. Mountain King, level 3
  • HumanChaemiko
    1. Archmage, level 6
    2. Mountain King, level 5
vs
Game length
00:19:44
Patch
2.00
Downloads
50
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 22, 2026 by Stowka
Game breakdown

Leon (LeonXIV#21701)

435 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant33
  • Spell Breaker16
  • Priest14
  • Footman10

Buildings

  • Farm9
  • Arcane Sanctum3
  • Keep2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Priest Training

Items

  • Boots of Speed1
  • Scroll of Regeneration1
  • Potion of Healing1

Control groups

Group 123456
Set 140 89 51 24 21 5
Used 1261 1033 365 189 502 85
Actions by type
Right clicks
2475
Selections
1230
Control group selections
3435
Control groups set
330
Build and train orders
148
Abilities
184
Basic commands
380
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Chaemiko (ZizonHuman#3182)

301 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
    3. Mass Teleport level 1
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2

Units

  • Footman18
  • Peasant14
  • Spell Breaker12
  • Priest6

Buildings

  • Farm10
  • Keep6
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Priest TrainingLevel 2
  • SwordsLevel 3

Items

  • Scroll of Regeneration2
  • Circlet of Nobility1
  • Boots of Speed1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Lesser Clarity Potion1
  • Potion of Healing1

Control groups

Group 12345
Set 104 183 20 63 125
Used 591 775 51 73 148
Actions by type
Right clicks
1771
Selections
804
Control group selections
1638
Control groups set
495
Build and train orders
240
Abilities
144
Basic commands
553
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
12,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,149 4:56 6,298 9:52 9,446 14:48 12,595 19:44
Army6,680
Economy2,860
Production790
Technology710
Support1,480
Human
12,595

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,149 4:56 6,298 9:52 9,446 14:48 12,595 19:44
Army5,820
Economy1,050
Production640
Technology1,990
Support3,095
19:44 / 19:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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