Replay
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 4
  • Night ElfDise
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:20:21
Patch
2.00
Downloads
47
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 22, 2026 by x3-DemoN
Game breakdown

HawK (HawK#2797)

268 APM

Heroes

  • ArchmageLevel 4
    1. Blizzard level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant35
  • Footman14
  • Rifleman7
  • Spell Breaker4
  • Priest3
  • Sorceress2
  • Flying Machine2

Buildings

  • Farm10
  • Scout Tower5
  • Arcane Sanctum4
  • Arcane Tower2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Workshop1

Upgrades

  • Long Rifles
  • Plating
  • Priest TrainingLevel 2
  • Swords
  • Sorceress Training
  • Gunpowder

Items

  • Lesser Clarity Potion5
  • Scroll of Town Portal5
  • Scroll of Regeneration2
  • Scroll of Healing2
  • Boots of Speed1
  • Dust of Appearance1
  • Potion of Healing1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 114 28 9 37
Used 751 506 214 215
Group 5678
Set 7 2 15 3
Used 118 4 16 25
Actions by type
Right clicks
1542
Selections
1105
Control group selections
1849
Control groups set
215
Build and train orders
172
Abilities
52
Basic commands
225
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Dise (DiSe22#2860)

228 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp24
  • Druid of the Claw6
  • Dryad5
  • Archer4
  • Faerie Dragon3
  • Goblin Zeppelin1
  • Goblin Shredder1

Buildings

  • Moon Well6
  • Ancient of Wonders3
  • Ancient of Lore3
  • Tree of Life2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Well Spring
  • Reinforced HidesLevel 2
  • Strength of the Wild
  • Mark of the Claw

Items

  • Scroll of Healing5
  • Potion of Lesser Invulnerability4
  • Staff of Teleportation1
  • Boots of Speed1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Tome of Retraining1
  • Orb of Venom1

Control groups

Group 1234567
Set 40 15 13 6 1 2 1
Used 430 276 83 246 169 191 12
Actions by type
Right clicks
1772
Selections
704
Control group selections
1407
Control groups set
78
Build and train orders
145
Abilities
132
Basic commands
146
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
15,330

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,833 5:05 7,665 10:10 11,498 15:15 15,330 20:21
Army5,100
Economy3,010
Production1,080
Technology675
Support5,465
Nightelf
13,230

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,833 5:05 7,665 10:10 11,498 15:15 15,330 20:21
Army3,855
Economy2,120
Production945
Technology850
Support5,460
20:21 / 20:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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