Replay
  • Night ElfKevin
    1. Beastmaster, level 4
    2. Naga Sea Witch, level 2
  • HumanChanger
    1. Archmage, level 3
vs
Game length
00:08:26
Patch
2.00
Downloads
35
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 21, 2026 by kover2177
Game breakdown

Kevin (KEVINWC3#2946)

203 APM

Heroes

  • BeastmasterLevel 4
    1. Summon Bear level 2
    2. Summon Quilbeast level 2
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp16
  • Archer4
  • Druid of the Talon3
  • Ice Troll Berserker1

Buildings

  • Moon Well4
  • Ancient of Wind2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Ancient of Wonders1

Upgrades

  • Nature's Blessing

Items

  • Lesser Clarity Potion1
  • Staff of Preservation1

Control groups

Group 1234
Set 140 203 48 8
Used 150 86 60 2
Actions by type
Right clicks
412
Selections
225
Control group selections
298
Control groups set
399
Build and train orders
63
Abilities
13
Basic commands
112
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Changer (Changer#21493)

180 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant25
  • Footman18

Buildings

  • Scout Tower7
  • Arcane Tower4
  • Farm3
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Blacksmith1
  • Keep1

Upgrades

  • Defend

Items

  • Circlet of Nobility1
  • Dust of Appearance1

Control groups

Group 1234
Set 26 16 15 2
Used 163 74 165 2
Actions by type
Right clicks
446
Selections
312
Control group selections
404
Control groups set
59
Build and train orders
80
Abilities
2
Basic commands
25
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Nightelf
4,260

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,661 2:06 3,323 4:13 4,984 6:19 6,645 8:26 U
Army1,170
Economy960
Production630
Technology470
Support1,030
Human
6,645

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,661 2:06 3,323 4:13 4,984 6:19 6,645 8:26
Army2,430
Economy2,260
Production340
Technology750
Support865
8:26 / 8:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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